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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-09 00:16:02 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-09 00:16:02 +0200 |
| commit | 58f9b05e7e06835bce5b3a78b8c5796044378d0f (patch) | |
| tree | 4571f132edaaf894c1d2be18761390faf31da370 /Source/Core/VideoBackends/Software/TransformUnit.cpp | |
| parent | 5a0daef7f0b3e05612674d359cce036511164ca5 (diff) | |
| parent | 59f273696ab3c2b1965106e9e4145e5b62a6ccd5 (diff) | |
Merge pull request #2471 from degasus/lighting_attn
Lighting Attenuation
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.cpp | 199 |
1 files changed, 65 insertions, 134 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp index f170e7d9c4..e7e46691fd 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.cpp +++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp @@ -208,42 +208,35 @@ static inline float SafeDivide(float n, float d) return (d==0) ? (n>0?1:0) : n/d; } -static void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol) +static float CalculateLightAttn(const LightPointer *light, Vec3* _ldir, const Vec3 &normal, const LitChannel &chan) { - const LightPointer *light = (const LightPointer*)&xfmem.lights[lightNum]; + float attn = 1.0f; + Vec3& ldir = *_ldir; - if (!(chan.attnfunc & 1)) + switch (chan.attnfunc) { - // atten disabled - switch (chan.diffusefunc) + case LIGHTATTN_NONE: + case LIGHTATTN_DIR: { - case LIGHTDIF_NONE: - AddIntegerColor(light->color, lightCol); - break; - case LIGHTDIF_SIGN: - { - Vec3 ldir = (light->pos - pos).Normalized(); - float diffuse = ldir * normal; - AddScaledIntegerColor(light->color, diffuse, lightCol); - } - break; - case LIGHTDIF_CLAMP: - { - Vec3 ldir = (light->pos - pos).Normalized(); - float diffuse = std::max(0.0f, ldir * normal); - AddScaledIntegerColor(light->color, diffuse, lightCol); - } - break; - default: _assert_(0); + ldir = ldir.Normalized(); + if (ldir == Vec3(0.0f, 0.0f, 0.0f)) + ldir = normal; + break; } - } - else // spec and spot - { - // not sure about divide by zero checks - Vec3 ldir = light->pos - pos; - float attn; - - if (chan.attnfunc == 3) // spot + case LIGHTATTN_SPEC: + { + ldir = ldir.Normalized(); + attn = (ldir * normal) >= 0.0 ? std::max(0.0f, light->dir * normal) : 0; + Vec3 attLen = Vec3(1.0, attn, attn*attn); + Vec3 cosAttn = light->cosatt; + Vec3 distAttn = light->distatt; + if (chan.diffusefunc != LIGHTDIF_NONE) + distAttn = distAttn.Normalized(); + + attn = SafeDivide(std::max(0.0f, attLen * cosAttn), attLen * distAttn); + break; + } + case LIGHTATTN_SPOT: { float dist2 = ldir.Length2(); float dist = sqrtf(dist2); @@ -253,122 +246,60 @@ static void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const L float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn); float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2); attn = SafeDivide(std::max(0.0f, cosAtt), distAtt); + break; } - else if (chan.attnfunc == 1) // specular - { - // donko - what is going on here? 655.36 is a guess but seems about right. - attn = (light->pos * normal) > -655.36 ? std::max(0.0f, (light->dir * normal)) : 0; - ldir.set(1.0f, attn, attn * attn); - - float cosAtt = std::max(0.0f, light->cosatt * ldir); - float distAtt = light->distatt * ldir; - attn = SafeDivide(std::max(0.0f, cosAtt), distAtt); - } - else - { + default: PanicAlert("LightColor"); - return; - } - - switch (chan.diffusefunc) - { - case LIGHTDIF_NONE: - AddScaledIntegerColor(light->color, attn, lightCol); - break; - case LIGHTDIF_SIGN: - { - float difAttn = ldir * normal; - AddScaledIntegerColor(light->color, attn * difAttn, lightCol); - } - break; - - case LIGHTDIF_CLAMP: - { - float difAttn = std::max(0.0f, ldir * normal); - AddScaledIntegerColor(light->color, attn * difAttn, lightCol); - } - break; - default: _assert_(0); - } } + + return attn; } -static void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol) +static void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, LitChannel &chan, Vec3 &lightCol) { const LightPointer *light = (const LightPointer*)&xfmem.lights[lightNum]; - if (!(chan.attnfunc & 1)) + Vec3 ldir = light->pos - pos; + float attn = CalculateLightAttn(light, &ldir, normal, chan); + + float difAttn = ldir * normal; + switch (chan.diffusefunc) { - // atten disabled - switch (chan.diffusefunc) - { - case LIGHTDIF_NONE: - lightCol += light->color[0]; - break; - case LIGHTDIF_SIGN: - { - Vec3 ldir = (light->pos - pos).Normalized(); - float diffuse = ldir * normal; - lightCol += light->color[0] * diffuse; - } - break; - case LIGHTDIF_CLAMP: - { - Vec3 ldir = (light->pos - pos).Normalized(); - float diffuse = std::max(0.0f, ldir * normal); - lightCol += light->color[0] * diffuse; - } - break; - default: _assert_(0); - } + case LIGHTDIF_NONE: + AddScaledIntegerColor(light->color, attn, lightCol); + break; + case LIGHTDIF_SIGN: + AddScaledIntegerColor(light->color, attn * difAttn, lightCol); + break; + case LIGHTDIF_CLAMP: + difAttn = std::max(0.0f, difAttn); + AddScaledIntegerColor(light->color, attn * difAttn, lightCol); + break; + default: _assert_(0); } - else // spec and spot - { - Vec3 ldir = light->pos - pos; - float attn; - - if (chan.attnfunc == 3) // spot - { - float dist2 = ldir.Length2(); - float dist = sqrtf(dist2); - ldir = ldir / dist; - attn = std::max(0.0f, ldir * light->dir); +} - float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn); - float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2); - attn = SafeDivide(std::max(0.0f, cosAtt), distAtt); - } - else /* if (chan.attnfunc == 1) */ // specular - { - // donko - what is going on here? 655.36 is a guess but seems about right. - attn = (light->pos * normal) > -655.36 ? std::max(0.0f, (light->dir * normal)) : 0; - ldir.set(1.0f, attn, attn * attn); +static void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol) +{ + const LightPointer *light = (const LightPointer*)&xfmem.lights[lightNum]; - float cosAtt = light->cosatt * ldir; - float distAtt = light->distatt * ldir; - attn = SafeDivide(std::max(0.0f, cosAtt), distAtt); - } + Vec3 ldir = light->pos - pos; + float attn = CalculateLightAttn(light, &ldir, normal, chan); - switch (chan.diffusefunc) - { - case LIGHTDIF_NONE: - lightCol += light->color[0] * attn; - break; - case LIGHTDIF_SIGN: - { - float difAttn = ldir * normal; - lightCol += light->color[0] * attn * difAttn; - } - break; - - case LIGHTDIF_CLAMP: - { - float difAttn = std::max(0.0f, ldir * normal); - lightCol += light->color[0] * attn * difAttn; - } - break; - default: _assert_(0); - } + float difAttn = ldir * normal; + switch (chan.diffusefunc) + { + case LIGHTDIF_NONE: + lightCol += light->color[0] * attn; + break; + case LIGHTDIF_SIGN: + lightCol += light->color[0] * attn * difAttn; + break; + case LIGHTDIF_CLAMP: + difAttn = std::max(0.0f, difAttn); + lightCol += light->color[0] * attn * difAttn; + break; + default: _assert_(0); } } |
