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authordegasus <wickmarkus@web.de>2015-10-09 20:50:36 +0200
committerdegasus <wickmarkus@web.de>2016-01-06 22:10:29 +0100
commitefbe5bc4b651d1f7f726bb064255e0e2562f7490 (patch)
tree6166a471269a9b1eb2bf703a31c915489e428b44 /Source/Core/VideoBackends/Software/TransformUnit.cpp
parent7fcb5a803b2e6179fe57654496fcea7f6b2ff183 (diff)
VideoSW: Use more VideoCommon
Now we require lots of empty functions, but this removes by far more duplicated code.
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.cpp')
-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.cpp b/Source/Core/VideoBackends/Software/TransformUnit.cpp
index b3cd45a8a3..ab75964c24 100644
--- a/Source/Core/VideoBackends/Software/TransformUnit.cpp
+++ b/Source/Core/VideoBackends/Software/TransformUnit.cpp
@@ -8,13 +8,12 @@
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
-#include "VideoBackends/Software/BPMemLoader.h"
-#include "VideoBackends/Software/CPMemLoader.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoBackends/Software/Vec3.h"
-#include "VideoBackends/Software/XFMemLoader.h"
+#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/XFMemory.h"
namespace TransformUnit
{