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authorPokechu22 <Pokechu022@gmail.com>2022-04-13 22:03:34 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-04-22 16:54:38 -0700
commit2a5c77f43ff1d69e78f12f13435a38c5eb2ed854 (patch)
tree5fe9bb681e4b8d4471f7efee278c96a24556b33b /Source/Core/VideoBackends/Software/TransformUnit.h
parent39b2854b981aadec1576254ad5e4d91dc21c9709 (diff)
VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.h')
-rw-r--r--Source/Core/VideoBackends/Software/TransformUnit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.h b/Source/Core/VideoBackends/Software/TransformUnit.h
index e764127ec4..59152250b0 100644
--- a/Source/Core/VideoBackends/Software/TransformUnit.h
+++ b/Source/Core/VideoBackends/Software/TransformUnit.h
@@ -9,7 +9,7 @@ struct OutputVertexData;
namespace TransformUnit
{
void TransformPosition(const InputVertexData* src, OutputVertexData* dst);
-void TransformNormal(const InputVertexData* src, bool nbt, OutputVertexData* dst);
+void TransformNormal(const InputVertexData* src, OutputVertexData* dst);
void TransformColor(const InputVertexData* src, OutputVertexData* dst);
void TransformTexCoord(const InputVertexData* src, OutputVertexData* dst);
} // namespace TransformUnit