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| author | Pokechu22 <Pokechu022@gmail.com> | 2022-04-13 22:03:34 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-22 16:54:38 -0700 |
| commit | 2a5c77f43ff1d69e78f12f13435a38c5eb2ed854 (patch) | |
| tree | 5fe9bb681e4b8d4471f7efee278c96a24556b33b /Source/Core/VideoBackends/Software/TransformUnit.h | |
| parent | 39b2854b981aadec1576254ad5e4d91dc21c9709 (diff) | |
VideoCommon: Handle emboss texgen with only a single normal
Fixes a large number of effects in Rogue Squadron 2 and 3.
Diffstat (limited to 'Source/Core/VideoBackends/Software/TransformUnit.h')
| -rw-r--r-- | Source/Core/VideoBackends/Software/TransformUnit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Software/TransformUnit.h b/Source/Core/VideoBackends/Software/TransformUnit.h index e764127ec4..59152250b0 100644 --- a/Source/Core/VideoBackends/Software/TransformUnit.h +++ b/Source/Core/VideoBackends/Software/TransformUnit.h @@ -9,7 +9,7 @@ struct OutputVertexData; namespace TransformUnit { void TransformPosition(const InputVertexData* src, OutputVertexData* dst); -void TransformNormal(const InputVertexData* src, bool nbt, OutputVertexData* dst); +void TransformNormal(const InputVertexData* src, OutputVertexData* dst); void TransformColor(const InputVertexData* src, OutputVertexData* dst); void TransformTexCoord(const InputVertexData* src, OutputVertexData* dst); } // namespace TransformUnit |
