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authordegasus <wickmarkus@web.de>2014-11-13 23:26:49 +0100
committerdegasus <wickmarkus@web.de>2014-11-17 21:20:32 +0100
commitc211450b997effa6d91059fb0aaa564892297719 (patch)
treefabbfdf698d6e499c53dec988d4b7ba2ef6556bc /Source/Core/VideoBackends/Software/VideoBackend.h
parentdced84d4404b1f0346297c5941bfdf94cfdef4d5 (diff)
OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
Diffstat (limited to 'Source/Core/VideoBackends/Software/VideoBackend.h')
-rw-r--r--Source/Core/VideoBackends/Software/VideoBackend.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Software/VideoBackend.h b/Source/Core/VideoBackends/Software/VideoBackend.h
index eb4d4807c2..0edb3bd4df 100644
--- a/Source/Core/VideoBackends/Software/VideoBackend.h
+++ b/Source/Core/VideoBackends/Software/VideoBackend.h
@@ -32,6 +32,7 @@ class VideoSoftware : public VideoBackend
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override;
u32 Video_GetQueryResult(PerfQueryType type) override;
+ u16 Video_GetBoundingBox(int index) override;
void Video_AddMessage(const std::string& msg, unsigned int milliseconds) override;
void Video_ClearMessages() override;