diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-28 00:30:05 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-30 13:47:48 -0500 |
| commit | 1f2f5053735b4e94dac29237e9482befd9a2687b (patch) | |
| tree | dfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/Software | |
| parent | 9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff) | |
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/Software')
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 11 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.h | 11 |
2 files changed, 14 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 2089db924c..d66609ad3a 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -38,7 +38,8 @@ bool SWRenderer::IsHeadless() const return m_window->IsHeadless(); } -std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config) +std::unique_ptr<AbstractTexture> SWRenderer::CreateTexture(const TextureConfig& config, + [[maybe_unused]] std::string_view name) { return std::make_unique<SWTexture>(config); } @@ -78,13 +79,15 @@ public: }; std::unique_ptr<AbstractShader> -SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source) +SWRenderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source, + [[maybe_unused]] std::string_view name) { return std::make_unique<SWShader>(stage); } -std::unique_ptr<AbstractShader> SWRenderer::CreateShaderFromBinary(ShaderStage stage, - const void* data, size_t length) +std::unique_ptr<AbstractShader> +SWRenderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length, + [[maybe_unused]] std::string_view name) { return std::make_unique<SWShader>(stage); } diff --git a/Source/Core/VideoBackends/Software/SWRenderer.h b/Source/Core/VideoBackends/Software/SWRenderer.h index 0c40afcd1a..b3c624b0d0 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.h +++ b/Source/Core/VideoBackends/Software/SWRenderer.h @@ -4,6 +4,7 @@ #pragma once #include <memory> +#include <string_view> #include "Common/CommonTypes.h" @@ -20,7 +21,8 @@ public: bool IsHeadless() const override; - std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override; + std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config, + std::string_view name) override; std::unique_ptr<AbstractStagingTexture> CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override; std::unique_ptr<AbstractFramebuffer> @@ -28,10 +30,11 @@ public: void BindBackbuffer(const ClearColor& clear_color = {}) override; - std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, - std::string_view source) override; + std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source, + std::string_view name) override; std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data, - size_t length) override; + size_t length, + std::string_view name) override; std::unique_ptr<NativeVertexFormat> CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config, |
