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authorLioncash <mathew1800@gmail.com>2014-08-10 22:01:42 -0400
committerLioncash <mathew1800@gmail.com>2014-08-10 22:28:18 -0400
commitbcd10bfda657d6af2d43c22de20b1d924e482b98 (patch)
tree48e21352ca14869947a3cc74996b871e0949a31a /Source/Core/VideoBackends/Software
parentf9f46f33d6a12f5e57e0c0a4b6d66ed3c22952e1 (diff)
Software: Fix function casing in SWRenderer
Diffstat (limited to 'Source/Core/VideoBackends/Software')
-rw-r--r--Source/Core/VideoBackends/Software/DebugUtil.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/EfbCopy.cpp4
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.cpp12
-rw-r--r--Source/Core/VideoBackends/Software/SWRenderer.h6
4 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/Software/DebugUtil.cpp b/Source/Core/VideoBackends/Software/DebugUtil.cpp
index 0a37d50e84..1d1dfe0c1a 100644
--- a/Source/Core/VideoBackends/Software/DebugUtil.cpp
+++ b/Source/Core/VideoBackends/Software/DebugUtil.cpp
@@ -159,7 +159,7 @@ static void DumpEfb(const std::string& filename)
static void DumpColorTexture(const std::string& filename, u32 width, u32 height)
{
- TextureToPng(SWRenderer::getCurrentColorTexture(), width * 4, filename, width, height, true);
+ TextureToPng(SWRenderer::GetCurrentColorTexture(), width * 4, filename, width, height, true);
}
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name)
diff --git a/Source/Core/VideoBackends/Software/EfbCopy.cpp b/Source/Core/VideoBackends/Software/EfbCopy.cpp
index 5c4e1e24c3..6a5e3a7abe 100644
--- a/Source/Core/VideoBackends/Software/EfbCopy.cpp
+++ b/Source/Core/VideoBackends/Software/EfbCopy.cpp
@@ -45,12 +45,12 @@ namespace EfbCopy
else
{
// Ask SWRenderer for the next color texture
- u8 *colorTexture = SWRenderer::getNextColorTexture();
+ u8 *colorTexture = SWRenderer::GetNextColorTexture();
EfbInterface::BypassXFB(colorTexture, fbWidth, fbHeight, sourceRc, Gamma);
// Tell SWRenderer we are now finished with it.
- SWRenderer::swapColorTexture();
+ SWRenderer::SwapColorTexture();
// FifoPlayer is broken and never calls BeginFrame/EndFrame.
// Hence, we manually force a swap now. This emulates the behavior
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp
index e098c5a2f4..e8d2477f4c 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.cpp
+++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp
@@ -153,17 +153,17 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
}
-u8* SWRenderer::getNextColorTexture()
+u8* SWRenderer::GetNextColorTexture()
{
return s_xfbColorTexture[!s_currentColorTexture];
}
-u8* SWRenderer::getCurrentColorTexture()
+u8* SWRenderer::GetCurrentColorTexture()
{
return s_xfbColorTexture[s_currentColorTexture];
}
-void SWRenderer::swapColorTexture()
+void SWRenderer::SwapColorTexture()
{
s_currentColorTexture = !s_currentColorTexture;
}
@@ -177,7 +177,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
u32 offset = 0;
- u8 *TexturePointer = getNextColorTexture();
+ u8 *TexturePointer = GetNextColorTexture();
for (u16 y = 0; y < fbHeight; y++)
{
@@ -203,7 +203,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
xfb += fbWidth;
}
- swapColorTexture();
+ SwapColorTexture();
}
// Called on the GPU thread
@@ -211,7 +211,7 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{
GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer)
- SWRenderer::DrawTexture(getCurrentColorTexture(), fbWidth, fbHeight);
+ SWRenderer::DrawTexture(GetCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++;
SWRenderer::SwapBuffer();
diff --git a/Source/Core/VideoBackends/Software/SWRenderer.h b/Source/Core/VideoBackends/Software/SWRenderer.h
index e9ac11c967..08abc1fa74 100644
--- a/Source/Core/VideoBackends/Software/SWRenderer.h
+++ b/Source/Core/VideoBackends/Software/SWRenderer.h
@@ -18,9 +18,9 @@ namespace SWRenderer
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugText();
- u8* getNextColorTexture();
- u8* getCurrentColorTexture();
- void swapColorTexture();
+ u8* GetNextColorTexture();
+ u8* GetCurrentColorTexture();
+ void SwapColorTexture();
void UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight);
void DrawTexture(u8 *texture, int width, int height);