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authordegasus <wickmarkus@web.de>2015-12-01 22:00:38 +0100
committerdegasus <wickmarkus@web.de>2015-12-02 21:37:12 +0100
commitd28c9ae354ef794fb34c1e5d8a6b876e2db9fe61 (patch)
tree9a4085c2f053cc43fa2debc581d9409169a8f9b5 /Source/Core/VideoBackends/Software
parenta5904b522d4bb73e24e8d453566cc1cdcd1b7ccb (diff)
VideoSW: Wipe output vertices
They shall be overwritten afterwards.
Diffstat (limited to 'Source/Core/VideoBackends/Software')
-rw-r--r--Source/Core/VideoBackends/Software/NativeVertexFormat.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Software/NativeVertexFormat.h b/Source/Core/VideoBackends/Software/NativeVertexFormat.h
index 400a7dabb0..83f771b26b 100644
--- a/Source/Core/VideoBackends/Software/NativeVertexFormat.h
+++ b/Source/Core/VideoBackends/Software/NativeVertexFormat.h
@@ -37,12 +37,12 @@ struct OutputVertexData
ALP_C
};
- Vec3 mvPosition;
- Vec4 projectedPosition;
- Vec3 screenPosition;
- Vec3 normal[3];
- u8 color[2][4];
- Vec3 texCoords[8];
+ Vec3 mvPosition = {};
+ Vec4 projectedPosition = {};
+ Vec3 screenPosition = {};
+ Vec3 normal[3] = {};
+ u8 color[2][4] = {};
+ Vec3 texCoords[8] = {};
void Lerp(float t, OutputVertexData *a, OutputVertexData *b)
{