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authorStenzek <stenzek@gmail.com>2016-01-14 01:57:01 +1000
committerStenzek <stenzek@gmail.com>2016-01-15 19:46:38 +1000
commitedebadc0936c13de5c70b149fd99cfea684d4adc (patch)
tree2d45e85539f5d31ad26e7982d4243980356de747 /Source/Core/VideoBackends/Software
parent87464d432b8dbef6311ee827d592cdce84fe7b67 (diff)
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
(x % y) is not defined in GLSL when sign(x) != sign(y). This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
Diffstat (limited to 'Source/Core/VideoBackends/Software')
-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index 939b9f98a4..a09b9cbb00 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -374,15 +374,15 @@ static inline s32 WrapIndirectCoord(s32 coord, int wrapMode)
case ITW_OFF:
return coord;
case ITW_256:
- return (coord % (256 << 7));
+ return (coord & ((256 << 7) - 1));
case ITW_128:
- return (coord % (128 << 7));
+ return (coord & ((128 << 7) - 1));
case ITW_64:
- return (coord % (64 << 7));
+ return (coord & ((64 << 7) - 1));
case ITW_32:
- return (coord % (32 << 7));
+ return (coord & ((32 << 7) - 1));
case ITW_16:
- return (coord % (16 << 7));
+ return (coord & ((16 << 7) - 1));
case ITW_0:
return 0;
default: