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| author | Stenzek <stenzek@gmail.com> | 2017-04-14 18:18:10 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-14 18:29:53 +1000 |
| commit | c8b98dca1ad2380a6cec1dac63ed5d200c01caf8 (patch) | |
| tree | a8493663c24ab5285b5c33d57644cffce717b1f2 /Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp | |
| parent | f4bdfe3e0c79e0f90693ff8cf9750b2314b1ccd3 (diff) | |
Vulkan: Raise the number of texel buffer/storage image descriptors
Running with GPU texture decoding enabled could cause us to run out of
descriptors within a single frame.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp index 460ec919aa..19ebbf3cb7 100644 --- a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp @@ -91,8 +91,8 @@ bool CommandBufferManager::CreateCommandBuffers() VkDescriptorPoolSize pool_sizes[] = {{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000}, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000}, {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16}, - {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1024}, - {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1024}}; + {VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384}, + {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384}}; VkDescriptorPoolCreateInfo pool_create_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, nullptr, |
