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authorJosJuice <josjuice@gmail.com>2025-04-06 14:18:43 +0200
committerJosJuice <josjuice@gmail.com>2025-04-21 21:57:49 +0200
commite468e2359a4843e91d55a9d3869a971b64806959 (patch)
tree46b890c767b1fd7dc63fe8cd812e474106a55efc /Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp
parent920a44aec213ffe706936de67d52ce8f209f27dd (diff)
IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid. This was causing us to run two scanning threads at once, using up more CPU time for scanning than we need to.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/CommandBufferManager.cpp')
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