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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-05-27 15:43:40 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-06-06 16:27:52 +0200 |
| commit | 22992ae41e8f979149f5a1ec895519397fce490a (patch) | |
| tree | 64d0450290b945d473d5400b311b48cf86fd9c73 /Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | |
| parent | 4d2fb9b9ba857239187f3cffaa0739abac818874 (diff) | |
Boot: Clean up the boot code
* Move out boot parameters to a separate struct, which is not part
of SConfig/ConfigManager because there is no reason for it to
be there.
* Move out file name parsing and constructing the appropriate params
from paths to a separate function that does that, and only that.
* For every different boot type we support, add a proper struct with
only the required parameters, with descriptive names and use
std::variant to only store what we need.
* Clean up the bHLE_BS2 stuff which made no sense sometimes. Now
instead of using bHLE_BS2 for two different things, both for storing
the user config setting and as a runtime boot parameter,
we simply replace the Disc boot params with BootParameters::IPL.
* Const correctness so it's clear what can or cannot update the config.
* Drop unused parameters and unneeded checks.
* Make a few checks a lot more concise. (Looking at you, extension
checks for disc images.)
* Remove a mildly terrible workaround where we needed to pass an empty
string in order to boot the GC IPL without any game inserted.
(Not required anymore thanks to std::variant and std::optional.)
The motivation for this are multiple: cleaning up and being able to add
support for booting an installed NAND title. Without this change, it'd
be pretty much impossible to implement that.
Also, using std::visit with std::variant makes the compiler do
additional type checks: now we're guaranteed that the boot code will
handle all boot types and no invalid boot type will be possible.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp')
0 files changed, 0 insertions, 0 deletions
