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authorStenzek <stenzek@gmail.com>2017-04-15 18:35:58 +1000
committerStenzek <stenzek@gmail.com>2017-04-15 18:35:58 +1000
commiteef7b6cf7af7c66ac8f3d047bb4fe732cf5c9db7 (patch)
tree1a4fd71435ab6f9e8474bde390f63b11419aa92c /Source/Core/VideoBackends/Vulkan/FramebufferManager.h
parent2a91b2a4dd9e777054397bb239ee76bbd0598452 (diff)
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.h')
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.h b/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
index beba1924cc..2cc7a59a9f 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
@@ -67,6 +67,9 @@ public:
Texture2D* ResolveEFBColorTexture(const VkRect2D& region);
Texture2D* ResolveEFBDepthTexture(const VkRect2D& region);
+ // Returns the texture that the EFB color texture is resolved to when multisampling is enabled.
+ // Ensure ResolveEFBColorTexture is called before this method.
+ Texture2D* GetResolvedEFBColorTexture() const { return m_efb_resolve_color_texture.get(); }
// Reads a framebuffer value back from the GPU. This may block if the cache is not current.
u32 PeekEFBColor(u32 x, u32 y);
float PeekEFBDepth(u32 x, u32 y);