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authorStenzek <stenzek@gmail.com>2016-08-14 00:40:04 +1000
committerStenzek <stenzek@gmail.com>2016-10-01 02:40:02 +1000
commitf4944f006da432bc1e56bbffad19559655ebf8a6 (patch)
tree2e52e0b89af5c66a78c0c7e2bbd1bf685972e8dc /Source/Core/VideoBackends/Vulkan/FramebufferManager.h
parent4a4f6cc135e3bae665c8ffe63a4cf46429053079 (diff)
Vulkan: Support frame dumping/screenshots
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/FramebufferManager.h')
-rw-r--r--Source/Core/VideoBackends/Vulkan/FramebufferManager.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.h b/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
index 627e0db6fc..e43fc0ce32 100644
--- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
+++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.h
@@ -63,6 +63,8 @@ public:
// Swaps EFB framebuffers, so re-bind afterwards.
void ReinterpretPixelData(int convtype);
+ // This render pass can be used for other readback operations.
+ VkRenderPass GetColorCopyForReadbackRenderPass() const { return m_copy_color_render_pass; }
// Resolve color/depth textures to a non-msaa texture, and return it.
Texture2D* ResolveEFBColorTexture(StateTracker* state_tracker, const VkRect2D& region);
Texture2D* ResolveEFBDepthTexture(StateTracker* state_tracker, const VkRect2D& region);