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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-04-12 14:21:38 -0700
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-04-12 14:23:25 -0700
commit05b4d14bf026c083e4a2e7905d90dcf5797cd85a (patch)
tree63ac9010aea573f1d752b5cb74377d83d885418d /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parent60d8ee4916c4ec1b4c188f77564f75a9538074f2 (diff)
TextureConversionShader: fix syntax error
Fixes a situation where the following invalid GLSL code is generated: ```glsl float3 texSample0 = texture(samp0, float3(uv0 + float2(0, 0) * sample_offset, 0.0)).rgb; float3 texSample0 = floor(float3 texSample0 * 63.0) / 63.0; float3 texSample1 = texture(samp0, float3(uv0 + float2(1, 0) * sample_offset, 0.0)).rgb; float3 texSample1 = floor(float3 texSample1 * 63.0) / 63.0; ```
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
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