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authorJules Blok <jules.blok@gmail.com>2017-02-19 12:02:47 +0100
committerJules Blok <jules.blok@gmail.com>2017-02-19 12:05:44 +0100
commit21967b1f6e5b61d2799e9d416021acc47a3a9fc5 (patch)
tree8ca38aeb1f84a736fc04beccae9209338a7150bb /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parent51944afa56fca91c30c2b098ee75728d3784c0ae (diff)
VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index e484c27dac..94d9178aa9 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -536,21 +536,25 @@ struct ShaderCacheReader : public LinearDiskCacheReader<Uid, u32>
void ObjectCache::LoadShaderCaches()
{
- ShaderCacheReader<VertexShaderUid> vs_reader(m_vs_cache.shader_map);
- m_vs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("vs"), vs_reader);
- SETSTAT(stats.numVertexShadersCreated, static_cast<int>(m_vs_cache.shader_map.size()));
- SETSTAT(stats.numVertexShadersAlive, static_cast<int>(m_vs_cache.shader_map.size()));
+ if (g_ActiveConfig.bShaderCache)
+ {
+ ShaderCacheReader<VertexShaderUid> vs_reader(m_vs_cache.shader_map);
+ m_vs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("vs"), vs_reader);
- ShaderCacheReader<PixelShaderUid> ps_reader(m_ps_cache.shader_map);
- m_ps_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("ps"), ps_reader);
- SETSTAT(stats.numPixelShadersCreated, static_cast<int>(m_ps_cache.shader_map.size()));
- SETSTAT(stats.numPixelShadersAlive, static_cast<int>(m_ps_cache.shader_map.size()));
+ ShaderCacheReader<PixelShaderUid> ps_reader(m_ps_cache.shader_map);
+ m_ps_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("ps"), ps_reader);
- if (g_vulkan_context->SupportsGeometryShaders())
- {
- ShaderCacheReader<GeometryShaderUid> gs_reader(m_gs_cache.shader_map);
- m_gs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("gs"), gs_reader);
+ if (g_vulkan_context->SupportsGeometryShaders())
+ {
+ ShaderCacheReader<GeometryShaderUid> gs_reader(m_gs_cache.shader_map);
+ m_gs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("gs"), gs_reader);
+ }
}
+
+ SETSTAT(stats.numPixelShadersCreated, static_cast<int>(m_ps_cache.shader_map.size()));
+ SETSTAT(stats.numPixelShadersAlive, static_cast<int>(m_ps_cache.shader_map.size()));
+ SETSTAT(stats.numVertexShadersCreated, static_cast<int>(m_vs_cache.shader_map.size()));
+ SETSTAT(stats.numVertexShadersAlive, static_cast<int>(m_vs_cache.shader_map.size()));
}
template <typename T>