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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-10-15 00:21:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-15 00:21:56 +0200 |
| commit | 2677fd9a8e8d7118521838e3ecad4737ef11a6c3 (patch) | |
| tree | b528dc12648b6ff9679811d758635a3a5359eaca /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | |
| parent | 5195446ddbf1f2f8ec7407e315e1ed17ce7a2ce7 (diff) | |
| parent | 713454b7d7143ef4d89e66476748b5b02dd03e8c (diff) | |
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index d899191614..3a226b7177 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -110,11 +110,13 @@ bool ObjectCache::CreateDescriptorSetLayouts() { // The geometry shader buffer must be last in this binding set, as we don't include it // if geometry shaders are not supported by the device. See the decrement below. - static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{ + static const std::array<VkDescriptorSetLayoutBinding, 4> standard_ubo_bindings{{ {UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_FRAGMENT_BIT}, {UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT}, + {UBO_DESCRIPTOR_SET_BINDING_PS_CUST, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, + VK_SHADER_STAGE_FRAGMENT_BIT}, {UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_GEOMETRY_BIT}, }}; @@ -170,7 +172,7 @@ bool ObjectCache::CreateDescriptorSetLayouts() {18, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT}, }}; - std::array<VkDescriptorSetLayoutBinding, 3> ubo_bindings = standard_ubo_bindings; + std::array<VkDescriptorSetLayoutBinding, 4> ubo_bindings = standard_ubo_bindings; std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{ {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, |
