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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-07-24 03:32:59 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-10-22 20:13:24 -0500
commit3a5901d12e1257001f983acdb55448db29befed2 (patch)
treeecc8b974261149fb25356f9baf12337aed47effc /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parent678ee48bfcc169e1d1833a19635153f544613ad5 (diff)
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index 353cb6da3f..57dbe6f5e3 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -156,9 +156,11 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
}};
+ std::array<VkDescriptorSetLayoutBinding, 3> ubo_bindings = standard_ubo_bindings;
+
std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
+ static_cast<u32>(ubo_bindings.size()), ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
@@ -172,8 +174,17 @@ bool ObjectCache::CreateDescriptorSetLayouts()
}};
// Don't set the GS bit if geometry shaders aren't available.
- if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ if (g_ActiveConfig.UseVSForLinePointExpand())
+ {
+ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags |= VK_SHADER_STAGE_VERTEX_BIT;
+ else
+ ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
+ }
+ else if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ {
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
+ }
// Remove the dynamic vertex loader's buffer if it'll never be needed
if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
@@ -244,12 +255,14 @@ bool ObjectCache::CreatePipelineLayouts()
static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
}};
+ const bool ssbos_in_standard =
+ g_ActiveConfig.backend_info.bSupportsBBox || g_ActiveConfig.UseVSForLinePointExpand();
+
// If bounding box is unsupported, don't bother with the SSBO descriptor set.
- if (!g_ActiveConfig.backend_info.bSupportsBBox)
+ if (!ssbos_in_standard)
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
// If neither SSBO-using feature is supported, skip in ubershaders too
- if (!g_ActiveConfig.backend_info.bSupportsBBox &&
- !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
+ if (!ssbos_in_standard && !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader)
pipeline_layout_info[PIPELINE_LAYOUT_UBER].setLayoutCount--;
for (size_t i = 0; i < pipeline_layout_info.size(); i++)