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| author | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-09-23 12:58:40 +0000 |
|---|---|---|
| committer | EmptyChaos <EmptyChaos@users.noreply.github.com> | 2016-10-03 16:27:18 +1100 |
| commit | 541a42a7e39a0ae9962dc05b4816f296774e47f1 (patch) | |
| tree | 43efba7d962e4686443426b71528a5d7c0e6740a /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | |
| parent | 4fef9d8d64c49dae52ffb6f5b3c923e67c21c59f (diff) | |
GeckoCode: Use named constants in ICache flush hack
Turns out one of the magic numbers was very magic. The gameid is
an ad-hoc comm protocol with HLE_Misc to control the number of times
the ICache is reset.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
0 files changed, 0 insertions, 0 deletions
