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| author | JMC47 <JMC4789@gmail.com> | 2025-03-23 15:17:24 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-23 15:17:24 -0400 |
| commit | 9b0471532ce8f715c2c681cb7fb7173e75708104 (patch) | |
| tree | 426ee98d5c5616aad80a7da1870d2ca288be423c /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | |
| parent | 2da255d8cdb2da67123296f5f091f808c696d021 (diff) | |
| parent | 561aee7707d4ace0d987deed6c8084178c653c3d (diff) | |
Merge pull request #13368 from jordan-woyak/anisotropic-filtering
Use Game Requested Anisotropic Filtering
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index 877ad70bd2..2da221c636 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -398,11 +398,11 @@ VkSampler ObjectCache::GetSampler(const SamplerState& info) }; // Can we use anisotropic filtering with this sampler? - if (info.tm0.anisotropic_filtering && g_vulkan_context->SupportsAnisotropicFiltering()) + if (info.tm0.anisotropic_filtering != 0 && g_vulkan_context->SupportsAnisotropicFiltering()) { // Cap anisotropy to device limits. create_info.anisotropyEnable = VK_TRUE; - create_info.maxAnisotropy = std::min(static_cast<float>(1 << g_ActiveConfig.iMaxAnisotropy), + create_info.maxAnisotropy = std::min(static_cast<float>(1 << info.tm0.anisotropic_filtering), g_vulkan_context->GetMaxSamplerAnisotropy()); } |
