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authorLioncash <mathew1800@gmail.com>2019-06-01 07:55:09 -0400
committerLioncash <mathew1800@gmail.com>2019-06-01 10:07:57 -0400
commita9663669dc1037a04e37ae30efe18c0650547ac5 (patch)
treeb0bafacb909c3360951bb6b2781a94b97a9284be /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parenta4837a5c5dc5d71f4b93dcb2fd5b80c5cfab381a (diff)
Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library which also operates on regular C arrays. Given that, we can just replace usages of ArraySize with that where applicable. In many cases, we can just change the actual C array ArraySize() was called on into a std::array and just use its .size() member function instead. In some other cases, we can collapse the loops they were used in, into a ranged-for loop, eliminating the need for en explicit bounds query.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp79
1 files changed, 43 insertions, 36 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index 59690118aa..1db168e9e9 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -5,9 +5,8 @@
#include "VideoBackends/Vulkan/ObjectCache.h"
#include <algorithm>
-#include <sstream>
+#include <array>
#include <type_traits>
-#include <xxhash.h>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
@@ -110,27 +109,31 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{
// The geometry shader buffer must be last in this binding set, as we don't include it
// if geometry shaders are not supported by the device. See the decrement below.
- static const VkDescriptorSetLayoutBinding standard_ubo_bindings[] = {
+ static const std::array<VkDescriptorSetLayoutBinding, 3> standard_ubo_bindings{{
{UBO_DESCRIPTOR_SET_BINDING_PS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_VS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
{UBO_DESCRIPTOR_SET_BINDING_GS, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
- VK_SHADER_STAGE_GEOMETRY_BIT}};
+ VK_SHADER_STAGE_GEOMETRY_BIT},
+ }};
- static const VkDescriptorSetLayoutBinding standard_sampler_bindings[] = {
+ static const std::array<VkDescriptorSetLayoutBinding, 1> standard_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<u32>(NUM_PIXEL_SHADER_SAMPLERS),
- VK_SHADER_STAGE_FRAGMENT_BIT}};
+ VK_SHADER_STAGE_FRAGMENT_BIT},
+ }};
- static const VkDescriptorSetLayoutBinding standard_ssbo_bindings[] = {
- {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT}};
+ static const std::array<VkDescriptorSetLayoutBinding, 1> standard_ssbo_bindings{{
+ {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
+ }};
- static const VkDescriptorSetLayoutBinding utility_ubo_bindings[] = {
- 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
- VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT};
+ static const std::array<VkDescriptorSetLayoutBinding, 1> utility_ubo_bindings{{
+ {0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1,
+ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT | VK_SHADER_STAGE_FRAGMENT_BIT},
+ }};
// Utility samplers aren't dynamically indexed.
- static const VkDescriptorSetLayoutBinding utility_sampler_bindings[] = {
+ static const std::array<VkDescriptorSetLayoutBinding, 9> utility_sampler_bindings{{
{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
@@ -140,36 +143,37 @@ bool ObjectCache::CreateDescriptorSetLayouts()
{6, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{7, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
{8, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
- };
+ }};
- static const VkDescriptorSetLayoutBinding compute_set_bindings[] = {
+ static const std::array<VkDescriptorSetLayoutBinding, 6> compute_set_bindings{{
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{3, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{4, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
{5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
- };
+ }};
- VkDescriptorSetLayoutCreateInfo create_infos[NUM_DESCRIPTOR_SET_LAYOUTS] = {
+ std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(standard_ubo_bindings)), standard_ubo_bindings},
+ static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(standard_sampler_bindings)), standard_sampler_bindings},
+ static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(standard_ssbo_bindings)), standard_ssbo_bindings},
+ static_cast<u32>(standard_ssbo_bindings.size()), standard_ssbo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(utility_ubo_bindings)), utility_ubo_bindings},
+ static_cast<u32>(utility_ubo_bindings.size()), utility_ubo_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(utility_sampler_bindings)), utility_sampler_bindings},
+ static_cast<u32>(utility_sampler_bindings.size()), utility_sampler_bindings.data()},
{VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(compute_set_bindings)), compute_set_bindings}};
+ static_cast<u32>(compute_set_bindings.size()), compute_set_bindings.data()},
+ }};
// Don't set the GS bit if geometry shaders aren't available.
if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders)
create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--;
- for (size_t i = 0; i < NUM_DESCRIPTOR_SET_LAYOUTS; i++)
+ for (size_t i = 0; i < create_infos.size(); i++)
{
VkResult res = vkCreateDescriptorSetLayout(g_vulkan_context->GetDevice(), &create_infos[i],
nullptr, &m_descriptor_set_layouts[i]);
@@ -194,41 +198,44 @@ void ObjectCache::DestroyDescriptorSetLayouts()
bool ObjectCache::CreatePipelineLayouts()
{
- VkResult res;
-
// Descriptor sets for each pipeline layout.
// In the standard set, the SSBO must be the last descriptor, as we do not include it
// when fragment stores and atomics are not supported by the device.
- const VkDescriptorSetLayout standard_sets[] = {
+ const std::array<VkDescriptorSetLayout, 3> standard_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS],
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS],
- m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS]};
- const VkDescriptorSetLayout utility_sets[] = {
+ m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS],
+ };
+ const std::array<VkDescriptorSetLayout, 2> utility_sets{
m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER],
- m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS]};
- const VkDescriptorSetLayout compute_sets[] = {
- m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE]};
+ m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS],
+ };
+ const std::array<VkDescriptorSetLayout, 1> compute_sets{
+ m_descriptor_set_layouts[DESCRIPTOR_SET_LAYOUT_COMPUTE],
+ };
// Info for each pipeline layout
- VkPipelineLayoutCreateInfo pipeline_layout_info[NUM_PIPELINE_LAYOUTS] = {
+ std::array<VkPipelineLayoutCreateInfo, NUM_PIPELINE_LAYOUTS> pipeline_layout_info{{
// Standard
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(standard_sets)), standard_sets, 0, nullptr},
+ static_cast<u32>(standard_sets.size()), standard_sets.data(), 0, nullptr},
// Utility
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(utility_sets)), utility_sets, 0, nullptr},
+ static_cast<u32>(utility_sets.size()), utility_sets.data(), 0, nullptr},
// Compute
{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, nullptr, 0,
- static_cast<u32>(ArraySize(compute_sets)), compute_sets, 0, nullptr}};
+ static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr},
+ }};
// If bounding box is unsupported, don't bother with the SSBO descriptor set.
if (!g_ActiveConfig.backend_info.bSupportsBBox)
pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--;
- for (size_t i = 0; i < NUM_PIPELINE_LAYOUTS; i++)
+ for (size_t i = 0; i < pipeline_layout_info.size(); i++)
{
+ VkResult res;
if ((res = vkCreatePipelineLayout(g_vulkan_context->GetDevice(), &pipeline_layout_info[i],
nullptr, &m_pipeline_layouts[i])) != VK_SUCCESS)
{