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| author | JMC47 <JMC4789@gmail.com> | 2022-10-23 01:49:26 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-23 01:49:26 -0400 |
| commit | cdcbe51b2a0c4dd78ab8d1d3ad38d8ab2947405b (patch) | |
| tree | 5d29d92713f591f003b7d83da63b427b3c847ea1 /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | |
| parent | 06bd0a908692f61702a483c51c93fadb2ed7eefc (diff) | |
| parent | 1e9b6f88e4c13722a2a47aeb0d54df95c3a07c69 (diff) | |
Merge pull request #10890 from tellowkrinkle/VertexLineExpand
VideoCommon: Add vertex shader point/line expansion
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ObjectCache.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index 353cb6da3f..57dbe6f5e3 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -156,9 +156,11 @@ bool ObjectCache::CreateDescriptorSetLayouts() {5, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT}, }}; + std::array<VkDescriptorSetLayoutBinding, 3> ubo_bindings = standard_ubo_bindings; + std::array<VkDescriptorSetLayoutCreateInfo, NUM_DESCRIPTOR_SET_LAYOUTS> create_infos{{ {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, - static_cast<u32>(standard_ubo_bindings.size()), standard_ubo_bindings.data()}, + static_cast<u32>(ubo_bindings.size()), ubo_bindings.data()}, {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, static_cast<u32>(standard_sampler_bindings.size()), standard_sampler_bindings.data()}, {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, nullptr, 0, @@ -172,8 +174,17 @@ bool ObjectCache::CreateDescriptorSetLayouts() }}; // Don't set the GS bit if geometry shaders aren't available. - if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders) + if (g_ActiveConfig.UseVSForLinePointExpand()) + { + if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) + ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags |= VK_SHADER_STAGE_VERTEX_BIT; + else + ubo_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + } + else if (!g_ActiveConfig.backend_info.bSupportsGeometryShaders) + { create_infos[DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS].bindingCount--; + } // Remove the dynamic vertex loader's buffer if it'll never be needed if (!g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader) @@ -244,12 +255,14 @@ bool ObjectCache::CreatePipelineLayouts() static_cast<u32>(compute_sets.size()), compute_sets.data(), 0, nullptr}, }}; + const bool ssbos_in_standard = + g_ActiveConfig.backend_info.bSupportsBBox || g_ActiveConfig.UseVSForLinePointExpand(); + // If bounding box is unsupported, don't bother with the SSBO descriptor set. - if (!g_ActiveConfig.backend_info.bSupportsBBox) + if (!ssbos_in_standard) pipeline_layout_info[PIPELINE_LAYOUT_STANDARD].setLayoutCount--; // If neither SSBO-using feature is supported, skip in ubershaders too - if (!g_ActiveConfig.backend_info.bSupportsBBox && - !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader) + if (!ssbos_in_standard && !g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader) pipeline_layout_info[PIPELINE_LAYOUT_UBER].setLayoutCount--; for (size_t i = 0; i < pipeline_layout_info.size(); i++) |
