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authorStenzek <stenzek@gmail.com>2017-07-19 20:35:17 +1000
committerStenzek <stenzek@gmail.com>2017-07-20 17:46:59 +1000
commitd01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (patch)
tree2b6d657f96bd62a4c9bf336583590548f19f47f1 /Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
parent7c5bbafdd119e3b8975d7b49411dd89e7770baab (diff)
VideoCommon: Move shader cache filename generation to common
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ObjectCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index d63533b7f4..15c73c5098 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -446,16 +446,6 @@ void ObjectCache::ClearPipelineCache()
m_compute_pipeline_objects.clear();
}
-std::string ObjectCache::GetDiskCacheFileName(const char* type, bool include_gameid,
- bool include_host_config)
-{
- return StringFromFormat(
- "%svulkan-%s%s%s%s%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), type,
- include_gameid ? "-" : "", include_gameid ? SConfig::GetInstance().GetGameID().c_str() : "",
- include_host_config ? "-" : "",
- include_host_config ? g_ActiveConfig.GetHostConfigFilename().c_str() : "");
-}
-
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
{
public:
@@ -482,7 +472,8 @@ bool ObjectCache::CreatePipelineCache()
// Vulkan pipeline caches can be shared between games for shader compile time reduction.
// This assumes that drivers don't create all pipelines in the cache on load time, only
// when a lookup occurs that matches a pipeline (or pipeline data) in the cache.
- m_pipeline_cache_filename = GetDiskCacheFileName("pipeline", false, true);
+ m_pipeline_cache_filename =
+ g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "Pipeline", false, true);
VkPipelineCacheCreateInfo info = {
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType
@@ -505,7 +496,8 @@ bool ObjectCache::LoadPipelineCache()
{
// We have to keep the pipeline cache file name around since when we save it
// we delete the old one, by which time the game's unique ID is already cleared.
- m_pipeline_cache_filename = GetDiskCacheFileName("pipeline", false, true);
+ m_pipeline_cache_filename =
+ g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "Pipeline", false, true);
std::vector<u8> disk_data;
LinearDiskCache<u32, u8> disk_cache;
@@ -671,15 +663,18 @@ struct ShaderCacheReader : public LinearDiskCacheReader<Uid, u32>
void ObjectCache::LoadShaderCaches()
{
ShaderCacheReader<VertexShaderUid> vs_reader(m_vs_cache.shader_map);
- m_vs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("vs", true, true), vs_reader);
+ m_vs_cache.disk_cache.OpenAndRead(
+ g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "VS", true, true), vs_reader);
ShaderCacheReader<PixelShaderUid> ps_reader(m_ps_cache.shader_map);
- m_ps_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("ps", true, true), ps_reader);
+ m_ps_cache.disk_cache.OpenAndRead(
+ g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "PS", true, true), ps_reader);
if (g_vulkan_context->SupportsGeometryShaders())
{
ShaderCacheReader<GeometryShaderUid> gs_reader(m_gs_cache.shader_map);
- m_gs_cache.disk_cache.OpenAndRead(GetDiskCacheFileName("gs", true, true), gs_reader);
+ m_gs_cache.disk_cache.OpenAndRead(
+ g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "GS", true, true), gs_reader);
}
SETSTAT(stats.numPixelShadersCreated, static_cast<int>(m_ps_cache.shader_map.size()));