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authorStenzek <stenzek@gmail.com>2017-07-20 15:25:33 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 12:38:49 +1000
commitaff44684a4b904974b2d01ba604976f4baac000e (patch)
treed927ba97370201f6586eb50fb5391a6fad4b4248 /Source/Core/VideoBackends/Vulkan/PostProcessing.cpp
parentd23fd17e1a2c7c617731d619020af021a7658e93 (diff)
Vulkan: Move shader/pipeline-related methods to ShaderCache
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/PostProcessing.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp b/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp
index 971de51180..991117567c 100644
--- a/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp
+++ b/Source/Core/VideoBackends/Vulkan/PostProcessing.cpp
@@ -10,6 +10,7 @@
#include "VideoBackends/Vulkan/CommandBufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
+#include "VideoBackends/Vulkan/ShaderCache.h"
#include "VideoBackends/Vulkan/Texture2D.h"
#include "VideoBackends/Vulkan/Util.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
@@ -43,12 +44,12 @@ void VulkanPostProcessing::BlitFromTexture(const TargetRectangle& dst, const Tar
{
// If the source layer is negative we simply copy all available layers.
VkShaderModule geometry_shader =
- src_layer < 0 ? g_object_cache->GetPassthroughGeometryShader() : VK_NULL_HANDLE;
+ src_layer < 0 ? g_shader_cache->GetPassthroughGeometryShader() : VK_NULL_HANDLE;
VkShaderModule fragment_shader =
m_fragment_shader != VK_NULL_HANDLE ? m_fragment_shader : m_default_fragment_shader;
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
- g_object_cache->GetPassthroughVertexShader(), geometry_shader,
+ g_shader_cache->GetPassthroughVertexShader(), geometry_shader,
fragment_shader);
// Source is always bound.
@@ -240,7 +241,7 @@ bool VulkanPostProcessing::RecompileShader()
if (m_fragment_shader != VK_NULL_HANDLE)
{
g_command_buffer_mgr->WaitForGPUIdle();
- g_object_cache->ClearPipelineCache();
+ g_shader_cache->ClearPipelineCache();
vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_fragment_shader, nullptr);
m_fragment_shader = VK_NULL_HANDLE;
}