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| author | Pokechu22 <Pokechu022@gmail.com> | 2022-04-22 16:38:35 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-22 16:38:35 -0700 |
| commit | 0f92ab380ef48ed11c9300c9290a5ad9bf9665d8 (patch) | |
| tree | 51a7151aa008cdd7a4cb31647f314b3a1679de91 /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | |
| parent | 7ae71e643e3e3510ecf610c6dab00a79110eced7 (diff) | |
Vulkan: Include the info log in the shader compile error panic alert
The other backends do this, and it is helpful for quickly identifying errors during development.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp index 80f9242d83..b8f0a236b1 100644 --- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp +++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp @@ -173,7 +173,7 @@ static std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage, stream << "Video Backend: " + g_video_backend->GetDisplayName(); stream.close(); - PanicAlertFmt("{} (written to {})", msg, filename); + PanicAlertFmt("{} (written to {})\nDebug info:\n{}", msg, filename, shader->getInfoLog()); }; if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages, |
