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authoriwubcode <iwubcode@users.noreply.github.com>2023-06-10 12:35:36 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-28 17:15:31 -0500
commit3627398cf53056341701f8e9d846d14c92c77a16 (patch)
tree593111c2e55de0e3546cadb42cb441232218a23e /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
parent61c45e8d685c5df05815ba60e3656b53947ba37c (diff)
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index 3555a6c9b7..ab9b015cec 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -58,8 +58,8 @@ static const char COMPUTE_SHADER_HEADER[] = R"(
// All resources are packed into one descriptor set for compute.
#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
#define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x))
- #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (3 + x))
- #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (5 + x))
+ #define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (9 + x))
+ #define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (11 + x))
// hlsl to glsl function translation
#define API_VULKAN 1