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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-07-10 01:16:20 +0200
committerGitHub <noreply@github.com>2022-07-10 01:16:20 +0200
commit5ce73d9d2e6a1adbfe4f7596a0641aeae3417c5f (patch)
tree6431d85bfd94c0bba25426e78a4310996c280beb /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
parent5a7759e359cb47ef21dc3a86eb19ecaf8e1ff734 (diff)
parent1c6a0073d2e22397d1fdd4bcc09ef1afa6977dcc (diff)
Merge pull request #10830 from OatmealDome/vk-compute-shader-header
ShaderCompiler: Use compute shader header in compute shaders
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index fde89ca394..56d20caf43 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -133,7 +133,7 @@ std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_cod
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code)
{
- return SPIRV::CompileComputeShader(GetShaderCode(source_code, SHADER_HEADER), APIType::Vulkan,
- GetLanguageVersion());
+ return SPIRV::CompileComputeShader(GetShaderCode(source_code, COMPUTE_SHADER_HEADER),
+ APIType::Vulkan, GetLanguageVersion());
}
} // namespace Vulkan::ShaderCompiler