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authorMat M <mathew1800@gmail.com>2018-09-27 21:56:22 -0400
committerGitHub <noreply@github.com>2018-09-27 21:56:22 -0400
commita5c74cd6d1afc5473433e64138719e20c9dbe86e (patch)
tree64229cc0fe633685f4893e41712491b768dfd0a1 /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
parent3cee297c87aa32cb7ce77dbcb70682a74bda23a3 (diff)
parent448e19629d7930c5ad7df370b63f26bbfbee4874 (diff)
Merge pull request #7382 from stenzek/drop-vk-nv-glsl
Vulkan: Drop usage of VK_NV_glsl extension
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp69
1 files changed, 0 insertions, 69 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index 82f0e825a5..d430c8bab9 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -39,11 +39,6 @@ static bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage,
const char* stage_filename, const char* source_code,
size_t source_code_length, const char* header, size_t header_length);
-// Copy GLSL source code to a SPIRVCodeVector, for use with VK_NV_glsl_shader.
-static void CopyGLSLToSPVVector(SPIRVCodeVector* out_code, const char* stage_filename,
- const char* source_code, size_t source_code_length,
- const char* header, size_t header_length);
-
// Regarding the UBO bind points, we subtract one from the binding index because
// the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV).
// This allows us to share the same shaders but use bind point #0 in the Vulkan
@@ -226,42 +221,6 @@ bool CompileShaderToSPV(SPIRVCodeVector* out_code, EShLanguage stage, const char
return true;
}
-void CopyGLSLToSPVVector(SPIRVCodeVector* out_code, const char* stage_filename,
- const char* source_code, size_t source_code_length, const char* header,
- size_t header_length)
-{
- std::string full_source_code;
- if (header_length > 0)
- {
- full_source_code.reserve(header_length + source_code_length);
- full_source_code.append(header, header_length);
- full_source_code.append(source_code, source_code_length);
- }
- else
- {
- full_source_code.append(source_code, source_code_length);
- }
-
- if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
- {
- static int counter = 0;
- std::string filename = StringFromFormat("%s%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
- stage_filename, counter++);
-
- std::ofstream stream;
- File::OpenFStream(stream, filename, std::ios_base::out);
- if (stream.good())
- stream << full_source_code << std::endl;
- }
-
- size_t padding = full_source_code.size() % 4;
- if (padding != 0)
- full_source_code.append(4 - padding, '\n');
-
- out_code->resize(full_source_code.size() / 4);
- std::memcpy(out_code->data(), full_source_code.c_str(), full_source_code.size());
-}
-
bool InitializeGlslang()
{
static bool glslang_initialized = false;
@@ -384,13 +343,6 @@ const TBuiltInResource* GetCompilerResourceLimits()
bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
- if (g_vulkan_context->SupportsNVGLSLExtension())
- {
- CopyGLSLToSPVVector(out_code, "vs", source_code, source_code_length, SHADER_HEADER,
- sizeof(SHADER_HEADER) - 1);
- return true;
- }
-
return CompileShaderToSPV(out_code, EShLangVertex, "vs", source_code, source_code_length,
SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}
@@ -398,13 +350,6 @@ bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
- if (g_vulkan_context->SupportsNVGLSLExtension())
- {
- CopyGLSLToSPVVector(out_code, "gs", source_code, source_code_length, SHADER_HEADER,
- sizeof(SHADER_HEADER) - 1);
- return true;
- }
-
return CompileShaderToSPV(out_code, EShLangGeometry, "gs", source_code, source_code_length,
SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}
@@ -412,13 +357,6 @@ bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
- if (g_vulkan_context->SupportsNVGLSLExtension())
- {
- CopyGLSLToSPVVector(out_code, "ps", source_code, source_code_length, SHADER_HEADER,
- sizeof(SHADER_HEADER) - 1);
- return true;
- }
-
return CompileShaderToSPV(out_code, EShLangFragment, "ps", source_code, source_code_length,
SHADER_HEADER, sizeof(SHADER_HEADER) - 1);
}
@@ -426,13 +364,6 @@ bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length)
{
- if (g_vulkan_context->SupportsNVGLSLExtension())
- {
- CopyGLSLToSPVVector(out_code, "cs", source_code, source_code_length, COMPUTE_SHADER_HEADER,
- sizeof(COMPUTE_SHADER_HEADER) - 1);
- return true;
- }
-
return CompileShaderToSPV(out_code, EShLangCompute, "cs", source_code, source_code_length,
COMPUTE_SHADER_HEADER, sizeof(COMPUTE_SHADER_HEADER) - 1);
}