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authorJMC47 <JMC4789@gmail.com>2021-12-22 16:39:54 -0500
committerGitHub <noreply@github.com>2021-12-22 16:39:54 -0500
commitb1f79d9ecf87070c78789acdf5bc329637bc5812 (patch)
tree7d8321dcae2d694f3a131e003630e85d3cde732e /Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
parent820a424dcdf0095cf088abea921aaaac299dbccc (diff)
parent1c421444aed7673c30429f8b92e8ac3492cfb5b4 (diff)
Merge pull request #10215 from OatmealDome/shader-logic-ops
VideoCommon: Support shader logic ops on Metal (Apple GPUs) and OpenGL ES
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
index c28b3cced2..ec38d58009 100644
--- a/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ShaderCompiler.cpp
@@ -50,9 +50,13 @@ static const char SHADER_HEADER[] = R"(
#define SAMPLER_BINDING(x) layout(set = 1, binding = x)
#define TEXEL_BUFFER_BINDING(x) layout(set = 1, binding = (x + 8))
#define SSBO_BINDING(x) layout(set = 2, binding = x)
+ #define INPUT_ATTACHMENT_BINDING(x, y, z) layout(set = x, binding = y, input_attachment_index = z)
#define VARYING_LOCATION(x) layout(location = x)
#define FORCE_EARLY_Z layout(early_fragment_tests) in
+ // Metal framebuffer fetch helpers.
+ #define FB_FETCH_VALUE subpassLoad(in_ocol0)
+
// hlsl to glsl function translation
#define API_VULKAN 1
#define float2 vec2