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authorJMC47 <JMC4789@gmail.com>2025-08-20 13:16:00 -0400
committerGitHub <noreply@github.com>2025-08-20 13:16:00 -0400
commit5aaf522a6f00b46942be9a32033249f26d11a275 (patch)
treec5e433c9d2b2d4e4c5ae0595a2ae165d49004819 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp
parentbe6a6bce9f4f83212d35027b7faa089b2f9f2694 (diff)
parent0e73a012796cf87fb1ea86488c630e57d53d273d (diff)
Merge pull request #13877 from iwubcode/vertex_shader_custom_uniforms
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index e55071533a..575ba9a352 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -496,8 +496,8 @@ void StateTracker::UpdateGXDescriptorSet()
continue;
}
- // If custom pixel shaders haven't been used, their buffer range is 0
- if (i == UBO_DESCRIPTOR_SET_BINDING_PS_CUST && m_bindings.gx_ubo_bindings[i].range == 0)
+ // If custom shaders haven't been used, their buffer range is 0
+ if (i == UBO_DESCRIPTOR_SET_BINDING_CUST && m_bindings.gx_ubo_bindings[i].range == 0)
{
continue;
}