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authorStenzek <stenzek@gmail.com>2017-07-27 13:15:38 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 17:43:59 +1000
commitc8f31656cb1c5f5e3c83a5b977fd822e987cb596 (patch)
tree533941c3211604f5550bffb9b56930c141efd6ae /Source/Core/VideoBackends/Vulkan/StateTracker.cpp
parente17efb1d8dcff32e7db915a53dc95df0bf329692 (diff)
VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread. However, for initial boots, we can use a higher number to speed things up.
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