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| author | Stenzek <stenzek@gmail.com> | 2017-07-27 13:15:38 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-30 17:43:59 +1000 |
| commit | c8f31656cb1c5f5e3c83a5b977fd822e987cb596 (patch) | |
| tree | 533941c3211604f5550bffb9b56930c141efd6ae /Source/Core/VideoBackends/Vulkan/StateTracker.cpp | |
| parent | e17efb1d8dcff32e7db915a53dc95df0bf329692 (diff) | |
VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
0 files changed, 0 insertions, 0 deletions
