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| author | Stenzek <stenzek@gmail.com> | 2017-07-19 20:35:17 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-20 17:46:59 +1000 |
| commit | d01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (patch) | |
| tree | 2b6d657f96bd62a4c9bf336583590548f19f47f1 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp | |
| parent | 7c5bbafdd119e3b8975d7b49411dd89e7770baab (diff) | |
VideoCommon: Move shader cache filename generation to common
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 97ad7d4461..32ab5b8c86 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -147,7 +147,8 @@ void StateTracker::ReloadPipelineUIDCache() m_uid_cache.Close(); // UID caches don't contain any host state, so use a single uid cache per gameid. - std::string filename = g_object_cache->GetDiskCacheFileName("pipeline-uid", true, false); + std::string filename = + g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "PipelineUID", true, false); if (g_ActiveConfig.bShaderCache) { PipelineInserter inserter(this); |
