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authorStenzek <stenzek@gmail.com>2017-07-19 20:35:17 +1000
committerStenzek <stenzek@gmail.com>2017-07-20 17:46:59 +1000
commitd01b0bf60fba2101e45cfac1e5747edcdbab5fc1 (patch)
tree2b6d657f96bd62a4c9bf336583590548f19f47f1 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp
parent7c5bbafdd119e3b8975d7b49411dd89e7770baab (diff)
VideoCommon: Move shader cache filename generation to common
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 97ad7d4461..32ab5b8c86 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -147,7 +147,8 @@ void StateTracker::ReloadPipelineUIDCache()
m_uid_cache.Close();
// UID caches don't contain any host state, so use a single uid cache per gameid.
- std::string filename = g_object_cache->GetDiskCacheFileName("pipeline-uid", true, false);
+ std::string filename =
+ g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "PipelineUID", true, false);
if (g_ActiveConfig.bShaderCache)
{
PipelineInserter inserter(this);