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authorStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
committerStenzek <stenzek@gmail.com>2017-07-31 23:21:38 +1000
commitd62dcd397d500d7b83b0994dadc189cae766361d (patch)
treee731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing for users, as well as polluting the GL program cache with a mix of uber and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
index 2ab6af50ff..92ca9d2b4f 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp
@@ -385,20 +385,15 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
}
}
- // Ubershader fallback?
- bool uber_vertex_shader = use_ubershaders || g_ActiveConfig.bForceVertexUberShaders;
- bool uber_pixel_shader = use_ubershaders || g_ActiveConfig.bForcePixelUberShaders;
- bool using_ubershaders = uber_vertex_shader || uber_pixel_shader;
-
// Switching to/from ubershaders? Have to adjust the vertex format and pipeline layout.
- if (using_ubershaders != m_using_ubershaders)
+ if (use_ubershaders != m_using_ubershaders)
{
- m_using_ubershaders = using_ubershaders;
+ m_using_ubershaders = use_ubershaders;
UpdatePipelineLayout();
UpdatePipelineVertexFormat();
}
- if (uber_vertex_shader)
+ if (use_ubershaders)
{
UberShader::VertexShaderUid uber_vs_uid = UberShader::GetVertexShaderUid();
VkShaderModule vs = g_shader_cache->GetVertexUberShaderForUid(uber_vs_uid);
@@ -408,9 +403,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
m_pipeline_state.vs = vs;
changed = true;
}
- }
- if (uber_pixel_shader)
- {
+
UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid();
VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid);
if (ps != m_pipeline_state.ps)