diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
| commit | d62dcd397d500d7b83b0994dadc189cae766361d (patch) | |
| tree | e731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoBackends/Vulkan/StateTracker.cpp | |
| parent | ed331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff) | |
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StateTracker.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/StateTracker.cpp | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp index 2ab6af50ff..92ca9d2b4f 100644 --- a/Source/Core/VideoBackends/Vulkan/StateTracker.cpp +++ b/Source/Core/VideoBackends/Vulkan/StateTracker.cpp @@ -385,20 +385,15 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type) } } - // Ubershader fallback? - bool uber_vertex_shader = use_ubershaders || g_ActiveConfig.bForceVertexUberShaders; - bool uber_pixel_shader = use_ubershaders || g_ActiveConfig.bForcePixelUberShaders; - bool using_ubershaders = uber_vertex_shader || uber_pixel_shader; - // Switching to/from ubershaders? Have to adjust the vertex format and pipeline layout. - if (using_ubershaders != m_using_ubershaders) + if (use_ubershaders != m_using_ubershaders) { - m_using_ubershaders = using_ubershaders; + m_using_ubershaders = use_ubershaders; UpdatePipelineLayout(); UpdatePipelineVertexFormat(); } - if (uber_vertex_shader) + if (use_ubershaders) { UberShader::VertexShaderUid uber_vs_uid = UberShader::GetVertexShaderUid(); VkShaderModule vs = g_shader_cache->GetVertexUberShaderForUid(uber_vs_uid); @@ -408,9 +403,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type) m_pipeline_state.vs = vs; changed = true; } - } - if (uber_pixel_shader) - { + UberShader::PixelShaderUid uber_ps_uid = UberShader::GetPixelShaderUid(); VkShaderModule ps = g_shader_cache->GetPixelUberShaderForUid(uber_ps_uid); if (ps != m_pipeline_state.ps) |
