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authorMat M <mathew1800@gmail.com>2016-09-30 19:15:50 -0400
committerGitHub <noreply@github.com>2016-09-30 19:15:50 -0400
commit46b9383280a623753686ab6df6c479e784e416ae (patch)
tree9ffb2cbdba6d39a29d6fed9df4db03166755a20d /Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
parentf3cdc6433cba253fa4485cd7e27025c31410ed0c (diff)
parenta8194cff3ca8f9b85a779da6b8214b58ba3fa7d0 (diff)
Merge pull request #3935 from stenzek/vulkan-pr
Vulkan Backend
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp345
1 files changed, 345 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp b/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
new file mode 100644
index 0000000000..cc2999d262
--- /dev/null
+++ b/Source/Core/VideoBackends/Vulkan/StreamBuffer.cpp
@@ -0,0 +1,345 @@
+// Copyright 2016 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdint>
+
+#include "Common/Assert.h"
+#include "Common/MsgHandler.h"
+
+#include "VideoBackends/Vulkan/CommandBufferManager.h"
+#include "VideoBackends/Vulkan/StreamBuffer.h"
+#include "VideoBackends/Vulkan/Util.h"
+#include "VideoBackends/Vulkan/VulkanContext.h"
+
+namespace Vulkan
+{
+StreamBuffer::StreamBuffer(VkBufferUsageFlags usage, size_t max_size)
+ : m_usage(usage), m_maximum_size(max_size)
+{
+ // Add a callback that fires on fence point creation and signal
+ g_command_buffer_mgr->AddFencePointCallback(
+ this, std::bind(&StreamBuffer::OnCommandBufferQueued, this, std::placeholders::_1,
+ std::placeholders::_2),
+ std::bind(&StreamBuffer::OnCommandBufferExecuted, this, std::placeholders::_1));
+}
+
+StreamBuffer::~StreamBuffer()
+{
+ g_command_buffer_mgr->RemoveFencePointCallback(this);
+
+ if (m_host_pointer)
+ vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
+
+ if (m_buffer != VK_NULL_HANDLE)
+ g_command_buffer_mgr->DeferResourceDestruction(m_buffer);
+ if (m_memory != VK_NULL_HANDLE)
+ g_command_buffer_mgr->DeferResourceDestruction(m_memory);
+}
+
+std::unique_ptr<StreamBuffer> StreamBuffer::Create(VkBufferUsageFlags usage, size_t initial_size,
+ size_t max_size)
+{
+ std::unique_ptr<StreamBuffer> buffer = std::make_unique<StreamBuffer>(usage, max_size);
+ if (!buffer->ResizeBuffer(initial_size))
+ return nullptr;
+
+ return buffer;
+}
+
+bool StreamBuffer::ResizeBuffer(size_t size)
+{
+ // Create the buffer descriptor
+ VkBufferCreateInfo buffer_create_info = {
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
+ nullptr, // const void* pNext
+ 0, // VkBufferCreateFlags flags
+ static_cast<VkDeviceSize>(size), // VkDeviceSize size
+ m_usage, // VkBufferUsageFlags usage
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
+ 0, // uint32_t queueFamilyIndexCount
+ nullptr // const uint32_t* pQueueFamilyIndices
+ };
+
+ VkBuffer buffer = VK_NULL_HANDLE;
+ VkResult res =
+ vkCreateBuffer(g_vulkan_context->GetDevice(), &buffer_create_info, nullptr, &buffer);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkCreateBuffer failed: ");
+ return false;
+ }
+
+ // Get memory requirements (types etc) for this buffer
+ VkMemoryRequirements memory_requirements;
+ vkGetBufferMemoryRequirements(g_vulkan_context->GetDevice(), buffer, &memory_requirements);
+
+ // Aim for a coherent mapping if possible.
+ u32 memory_type_index = g_vulkan_context->GetUploadMemoryType(memory_requirements.memoryTypeBits,
+ &m_coherent_mapping);
+
+ // Allocate memory for backing this buffer
+ VkMemoryAllocateInfo memory_allocate_info = {
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, // VkStructureType sType
+ nullptr, // const void* pNext
+ memory_requirements.size, // VkDeviceSize allocationSize
+ memory_type_index // uint32_t memoryTypeIndex
+ };
+ VkDeviceMemory memory = VK_NULL_HANDLE;
+ res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
+ vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
+ return false;
+ }
+
+ // Bind memory to buffer
+ res = vkBindBufferMemory(g_vulkan_context->GetDevice(), buffer, memory, 0);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkBindBufferMemory failed: ");
+ vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
+ vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
+ return false;
+ }
+
+ // Map this buffer into user-space
+ void* mapped_ptr = nullptr;
+ res = vkMapMemory(g_vulkan_context->GetDevice(), memory, 0, size, 0, &mapped_ptr);
+ if (res != VK_SUCCESS)
+ {
+ LOG_VULKAN_ERROR(res, "vkMapMemory failed: ");
+ vkDestroyBuffer(g_vulkan_context->GetDevice(), buffer, nullptr);
+ vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
+ return false;
+ }
+
+ // Unmap current host pointer (if there was a previous buffer)
+ if (m_host_pointer)
+ vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
+
+ // Destroy the backings for the buffer after the command buffer executes
+ if (m_buffer != VK_NULL_HANDLE)
+ g_command_buffer_mgr->DeferResourceDestruction(m_buffer);
+ if (m_memory != VK_NULL_HANDLE)
+ g_command_buffer_mgr->DeferResourceDestruction(m_memory);
+
+ // Replace with the new buffer
+ m_buffer = buffer;
+ m_memory = memory;
+ m_host_pointer = reinterpret_cast<u8*>(mapped_ptr);
+ m_current_size = size;
+ m_current_offset = 0;
+ m_current_gpu_position = 0;
+ m_tracked_fences.clear();
+ return true;
+}
+
+bool StreamBuffer::ReserveMemory(size_t num_bytes, size_t alignment, bool allow_reuse /* = true */,
+ bool allow_growth /* = true */,
+ bool reallocate_if_full /* = false */)
+{
+ size_t required_bytes = num_bytes + alignment;
+
+ // Check for sane allocations
+ if (required_bytes > m_maximum_size)
+ {
+ PanicAlert("Attempting to allocate %u bytes from a %u byte stream buffer",
+ static_cast<uint32_t>(num_bytes), static_cast<uint32_t>(m_maximum_size));
+
+ return false;
+ }
+
+ // Is the GPU behind or up to date with our current offset?
+ if (m_current_offset >= m_current_gpu_position)
+ {
+ size_t remaining_bytes = m_current_size - m_current_offset;
+ if (required_bytes <= remaining_bytes)
+ {
+ // Place at the current position, after the GPU position.
+ m_current_offset = Util::AlignBufferOffset(m_current_offset, alignment);
+ m_last_allocation_size = num_bytes;
+ return true;
+ }
+
+ // Check for space at the start of the buffer
+ // We use < here because we don't want to have the case of m_current_offset ==
+ // m_current_gpu_position. That would mean the code above would assume the
+ // GPU has caught up to us, which it hasn't.
+ if (allow_reuse && required_bytes < m_current_gpu_position)
+ {
+ // Reset offset to zero, since we're allocating behind the gpu now
+ m_current_offset = 0;
+ m_last_allocation_size = num_bytes;
+ return true;
+ }
+ }
+
+ // Is the GPU ahead of our current offset?
+ if (m_current_offset < m_current_gpu_position)
+ {
+ // We have from m_current_offset..m_current_gpu_position space to use.
+ size_t remaining_bytes = m_current_gpu_position - m_current_offset;
+ if (required_bytes < remaining_bytes)
+ {
+ // Place at the current position, since this is still behind the GPU.
+ m_current_offset = Util::AlignBufferOffset(m_current_offset, alignment);
+ m_last_allocation_size = num_bytes;
+ return true;
+ }
+ }
+
+ // Try to grow the buffer up to the maximum size before waiting.
+ // Double each time until the maximum size is reached.
+ if (allow_growth && m_current_size < m_maximum_size)
+ {
+ size_t new_size = std::min(std::max(num_bytes, m_current_size * 2), m_maximum_size);
+ if (ResizeBuffer(new_size))
+ {
+ // Allocating from the start of the buffer.
+ m_last_allocation_size = new_size;
+ return true;
+ }
+ }
+
+ // Can we find a fence to wait on that will give us enough memory?
+ if (allow_reuse && WaitForClearSpace(required_bytes))
+ {
+ _assert_(m_current_offset == m_current_gpu_position ||
+ (m_current_offset + required_bytes) < m_current_gpu_position);
+ m_current_offset = Util::AlignBufferOffset(m_current_offset, alignment);
+ m_last_allocation_size = num_bytes;
+ return true;
+ }
+
+ // If we are not allowed to execute in our current state (e.g. in the middle of a render pass),
+ // as a last resort, reallocate the buffer. This will incur a performance hit and is not
+ // encouraged.
+ if (reallocate_if_full && ResizeBuffer(m_current_size))
+ {
+ m_last_allocation_size = num_bytes;
+ return true;
+ }
+
+ // We tried everything we could, and still couldn't get anything. If we're not at a point
+ // where the state is known and can be resumed, this is probably a fatal error.
+ return false;
+}
+
+void StreamBuffer::CommitMemory(size_t final_num_bytes)
+{
+ _assert_((m_current_offset + final_num_bytes) <= m_current_size);
+ _assert_(final_num_bytes <= m_last_allocation_size);
+
+ // For non-coherent mappings, flush the memory range
+ if (!m_coherent_mapping)
+ {
+ VkMappedMemoryRange range = {VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, nullptr, m_memory,
+ m_current_offset, final_num_bytes};
+ vkFlushMappedMemoryRanges(g_vulkan_context->GetDevice(), 1, &range);
+ }
+
+ m_current_offset += final_num_bytes;
+}
+
+void StreamBuffer::OnCommandBufferQueued(VkCommandBuffer command_buffer, VkFence fence)
+{
+ // Don't create a tracking entry if the GPU is caught up with the buffer.
+ if (m_current_offset == m_current_gpu_position)
+ return;
+
+ // Has the offset changed since the last fence?
+ if (!m_tracked_fences.empty() && m_tracked_fences.back().second == m_current_offset)
+ {
+ // No need to track the new fence, the old one is sufficient.
+ return;
+ }
+
+ m_tracked_fences.emplace_back(fence, m_current_offset);
+}
+
+void StreamBuffer::OnCommandBufferExecuted(VkFence fence)
+{
+ // Locate the entry for this fence (if any, we may have been forced to wait already)
+ auto iter = std::find_if(m_tracked_fences.begin(), m_tracked_fences.end(),
+ [fence](const auto& it) { return it.first == fence; });
+
+ if (iter != m_tracked_fences.end())
+ {
+ // Update the GPU position, and remove any fences before this fence (since
+ // it is implied that they have been signaled as well, though the callback
+ // should have removed them already).
+ m_current_gpu_position = iter->second;
+ m_tracked_fences.erase(m_tracked_fences.begin(), ++iter);
+ }
+}
+
+bool StreamBuffer::WaitForClearSpace(size_t num_bytes)
+{
+ size_t new_offset = 0;
+ size_t new_gpu_position = 0;
+ auto iter = m_tracked_fences.begin();
+ for (; iter != m_tracked_fences.end(); iter++)
+ {
+ // Would this fence bring us in line with the GPU?
+ size_t gpu_position = iter->second;
+ if (gpu_position == m_current_offset)
+ {
+ // Start at the start of the buffer again.
+ new_offset = 0;
+ new_gpu_position = 0;
+ break;
+ }
+
+ // We can wrap around to the start, behind the GPU, if there is enough space.
+ // We use > here because otherwise we'd end up lining up with the GPU, and then the
+ // allocator would assume that the GPU has consumed what we just wrote.
+ if (m_current_offset >= m_current_gpu_position)
+ {
+ // Wrap around to the start (behind the GPU) if there is sufficient space.
+ if (gpu_position > num_bytes)
+ {
+ new_offset = 0;
+ new_gpu_position = gpu_position;
+ break;
+ }
+ }
+ else
+ {
+ // We're currently allocating behind the GPU. Therefore, if this fence is behind us,
+ // and it's the last fence in the list (no data has been written after it), we can
+ // move back to allocating in front of the GPU.
+ if (gpu_position < m_current_offset)
+ {
+ if (std::none_of(iter, m_tracked_fences.end(),
+ [gpu_position](const auto& it) { return it.second > gpu_position; }))
+ {
+ // Wait for this fence to complete, then allocate directly after it.
+ new_offset = gpu_position;
+ new_gpu_position = gpu_position;
+ break;
+ }
+ }
+ }
+ }
+
+ // Did any fences satisfy this condition?
+ if (iter == m_tracked_fences.end())
+ return false;
+
+ // Wait until this fence is signaled.
+ VkResult res =
+ vkWaitForFences(g_vulkan_context->GetDevice(), 1, &iter->first, VK_TRUE, UINT64_MAX);
+ if (res != VK_SUCCESS)
+ LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
+
+ // Update GPU position, and remove all fences up to (and including) this fence.
+ m_current_offset = new_offset;
+ m_current_gpu_position = new_gpu_position;
+ m_tracked_fences.erase(m_tracked_fences.begin(), ++iter);
+ return true;
+}
+
+} // namespace Vulkan