diff options
| author | Stenzek <stenzek@gmail.com> | 2016-12-09 22:23:04 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-01 12:32:57 +1000 |
| commit | 5fbc63fbcf15e385f5ff9c4cde16e8c4bdb816c2 (patch) | |
| tree | 4f405c089ef537c86963fefae80f6ee7733dc3ad /Source/Core/VideoBackends/Vulkan/Texture2D.cpp | |
| parent | 02f887ede0037c4ca30c84ccc5f5b58069da2f5f (diff) | |
Vulkan: Compute shader support
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Texture2D.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Texture2D.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Texture2D.cpp b/Source/Core/VideoBackends/Vulkan/Texture2D.cpp index 9dda089b21..9b8111aa94 100644 --- a/Source/Core/VideoBackends/Vulkan/Texture2D.cpp +++ b/Source/Core/VideoBackends/Vulkan/Texture2D.cpp @@ -4,6 +4,7 @@ #include <algorithm> +#include "Common/Assert.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/Texture2D.h" #include "VideoBackends/Vulkan/VulkanContext.h" @@ -273,10 +274,132 @@ void Texture2D::TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout break; } + // If we were using a compute layout, the stages need to reflect that + switch (m_compute_layout) + { + case ComputeImageLayout::Undefined: + break; + case ComputeImageLayout::ReadOnly: + barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; + srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + break; + case ComputeImageLayout::WriteOnly: + barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; + srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + break; + case ComputeImageLayout::ReadWrite: + barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + break; + } + m_compute_layout = ComputeImageLayout::Undefined; + vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier); m_layout = new_layout; } +void Texture2D::TransitionToLayout(VkCommandBuffer command_buffer, ComputeImageLayout new_layout) +{ + _assert_(new_layout != ComputeImageLayout::Undefined); + if (m_compute_layout == new_layout) + return; + + VkImageMemoryBarrier barrier = { + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType + nullptr, // const void* pNext + 0, // VkAccessFlags srcAccessMask + 0, // VkAccessFlags dstAccessMask + m_layout, // VkImageLayout oldLayout + VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout newLayout + VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex + VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex + m_image, // VkImage image + {static_cast<VkImageAspectFlags>(Util::IsDepthFormat(m_format) ? VK_IMAGE_ASPECT_DEPTH_BIT : + VK_IMAGE_ASPECT_COLOR_BIT), + 0, m_levels, 0, m_layers} // VkImageSubresourceRange subresourceRange + }; + + VkPipelineStageFlags srcStageMask, dstStageMask; + switch (m_layout) + { + case VK_IMAGE_LAYOUT_UNDEFINED: + // Layout undefined therefore contents undefined, and we don't care what happens to it. + barrier.srcAccessMask = 0; + srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + break; + + case VK_IMAGE_LAYOUT_PREINITIALIZED: + // Image has been pre-initialized by the host, so ensure all writes have completed. + barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT; + srcStageMask = VK_PIPELINE_STAGE_HOST_BIT; + break; + + case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: + // Image was being used as a color attachment, so ensure all writes have completed. + barrier.srcAccessMask = + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + break; + + case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: + // Image was being used as a depthstencil attachment, so ensure all writes have completed. + barrier.srcAccessMask = + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + break; + + case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: + // Image was being used as a shader resource, make sure all reads have finished. + barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; + srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + break; + + case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: + // Image was being used as a copy source, ensure all reads have finished. + barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; + srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; + break; + + case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: + // Image was being used as a copy destination, ensure all writes have finished. + barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + srcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT; + break; + + default: + srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; + break; + } + + switch (new_layout) + { + case ComputeImageLayout::ReadOnly: + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + break; + case ComputeImageLayout::WriteOnly: + barrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT; + barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; + dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + break; + case ComputeImageLayout::ReadWrite: + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; + barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; + dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; + break; + default: + dstStageMask = 0; + break; + } + + m_layout = barrier.newLayout; + m_compute_layout = new_layout; + + vkCmdPipelineBarrier(command_buffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, + &barrier); +} + } // namespace Vulkan |
