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| author | Stenzek <stenzek@gmail.com> | 2017-11-23 16:53:44 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-11-23 16:53:55 +1000 |
| commit | 32125cf1817b57f0b6eb390409ba7167a1671cf7 (patch) | |
| tree | cc043e67e9ea25c2c9defaad6993ff0f8e675bab /Source/Core/VideoBackends/Vulkan/TextureCache.cpp | |
| parent | ab44536a3c5e03851a94848c8c08779d11eedf3d (diff) | |
OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
0 files changed, 0 insertions, 0 deletions
