diff options
| author | Stenzek <stenzek@gmail.com> | 2016-11-13 15:24:55 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-12-04 20:10:13 +1000 |
| commit | 4bc0e14995343de05666e33fcd973a7d082403c2 (patch) | |
| tree | 7e4d4f9aa5eaf6b72b342d864d63ab40da3e4d9b /Source/Core/VideoBackends/Vulkan/TextureCache.cpp | |
| parent | cd3481fbc7c82e8a1a44bff7239928a8faabbb42 (diff) | |
Vulkan: Use an enumeration to index pipeline layouts
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureCache.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp index b607a91fd0..139221c9c0 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp @@ -233,7 +233,7 @@ void TextureCache::ScaleTextureRectangle(TCacheEntry* dst_texture, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(), - g_object_cache->GetStandardPipelineLayout(), + g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), GetRenderPassForTextureUpdate(dst_texture->GetTexture()), g_object_cache->GetPassthroughVertexShader(), g_object_cache->GetPassthroughGeometryShader(), m_copy_shader); @@ -588,7 +588,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat src_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); UtilityShaderDraw draw( - command_buffer, g_object_cache->GetPushConstantPipelineLayout(), + command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT), TextureCache::GetInstance()->GetRenderPassForTextureUpdate(m_texture.get()), g_object_cache->GetPassthroughVertexShader(), g_object_cache->GetPassthroughGeometryShader(), is_depth_copy ? TextureCache::GetInstance()->m_efb_depth_to_tex_shader : @@ -880,10 +880,10 @@ void TextureCache::EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 d // the order the guest is expecting and we don't have to swap it at readback time. The width // is halved because we're using an RGBA8 texture, but the YUYV data is two bytes per pixel. u32 output_width = dst_width / 2; - UtilityShaderDraw draw(command_buffer, g_object_cache->GetStandardPipelineLayout(), - m_texture_encoder->GetEncodingRenderPass(), - g_object_cache->GetPassthroughVertexShader(), VK_NULL_HANDLE, - m_rgb_to_yuyv_shader); + UtilityShaderDraw draw( + command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), + m_texture_encoder->GetEncodingRenderPass(), g_object_cache->GetPassthroughVertexShader(), + VK_NULL_HANDLE, m_rgb_to_yuyv_shader); VkRect2D region = {{0, 0}, {output_width, dst_height}}; draw.BeginRenderPass(m_texture_encoder->GetEncodingTextureFramebuffer(), region); draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler()); @@ -953,10 +953,10 @@ void TextureCache::DecodeYUYVTextureFromMemory(TCacheEntry* dst_texture, const v VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); // Convert from the YUYV data now in the intermediate texture to RGBA in the destination. - UtilityShaderDraw draw(command_buffer, g_object_cache->GetStandardPipelineLayout(), - m_texture_encoder->GetEncodingRenderPass(), - g_object_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE, - m_yuyv_to_rgb_shader); + UtilityShaderDraw draw( + command_buffer, g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), + m_texture_encoder->GetEncodingRenderPass(), g_object_cache->GetScreenQuadVertexShader(), + VK_NULL_HANDLE, m_yuyv_to_rgb_shader); VkRect2D region = {{0, 0}, {src_width, src_height}}; draw.BeginRenderPass(dst_texture->GetFramebuffer(), region); draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height)); |
