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| author | Stenzek <stenzek@gmail.com> | 2017-04-15 19:55:32 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-15 19:55:32 +1000 |
| commit | 69b0a3193813c1b1c45b90dba2ea3aaaf356d96b (patch) | |
| tree | 4d06371629a7883b849c0538bf3be673fdfd4ecb /Source/Core/VideoBackends/Vulkan/TextureCache.cpp | |
| parent | eef7b6cf7af7c66ac8f3d047bb4fe732cf5c9db7 (diff) | |
Vulkan: Clamp framebuffer resolve rectangle to texture size
This is invalid and was causing the NVIDIA driver to throw an error.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureCache.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp index 23cc06abff..08c370b48f 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp @@ -96,11 +96,14 @@ void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_widt FramebufferManager::GetInstance()->FlushEFBPokes(); // MSAA case where we need to resolve first. - // TODO: Do in one pass. + // An out-of-bounds source region is valid here, and fine for the draw (since it is converted + // to texture coordinates), but it's not valid to resolve an out-of-range rectangle. TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect); VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top}, {static_cast<u32>(scaled_src_rect.GetWidth()), static_cast<u32>(scaled_src_rect.GetHeight())}}; + region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(), + FramebufferManager::GetInstance()->GetEFBHeight()); Texture2D* src_texture; if (is_depth_copy) src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region); @@ -465,10 +468,14 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer(); StateTracker::GetInstance()->EndRenderPass(); - // Transition EFB to shader resource before binding + // Transition EFB to shader resource before binding. + // An out-of-bounds source region is valid here, and fine for the draw (since it is converted + // to texture coordinates), but it's not valid to resolve an out-of-range rectangle. VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top}, {static_cast<u32>(scaled_src_rect.GetWidth()), static_cast<u32>(scaled_src_rect.GetHeight())}}; + region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(), + FramebufferManager::GetInstance()->GetEFBHeight()); Texture2D* src_texture; if (is_depth_copy) src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region); |
