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authorStenzek <stenzek@gmail.com>2016-12-14 23:58:23 +1000
committerStenzek <stenzek@gmail.com>2016-12-15 02:20:46 +1000
commitaccce4294aec05f59571c9983811624e2b4f5a70 (patch)
tree4da845bbabebfaa1ac4aeb427b638089dc1869dc /Source/Core/VideoBackends/Vulkan/TextureCache.cpp
parentd6cdf4976955fd7c03e28f2fa5035cb3b84c1b21 (diff)
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureCache.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
index b08ae89f91..a860e8601d 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureCache.cpp
@@ -602,7 +602,7 @@ bool TextureCache::CompileShaders()
void main()
{
float4 texcol = texture(samp0, uv0);
- texcol = round(texcol * C.colmat[5]) * C.colmat[6];
+ texcol = floor(texcol * C.colmat[5]) * C.colmat[6];
ocol0 = texcol * mat4(C.colmat[0], C.colmat[1], C.colmat[2], C.colmat[3]) + C.colmat[4];
}
)";