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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-09-11 13:28:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-11 13:28:09 +0200 |
| commit | 002e01d0ede3bd0eeebebc09f8f6a813ebc8d444 (patch) | |
| tree | 5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | |
| parent | 9d169449a7898cefab29a5e033f82560cfcdef5e (diff) | |
| parent | 24ddea04ce3c843dd1de3d34d775e9a49d195225 (diff) | |
Merge pull request #5343 from stenzek/videocommon-states
Move depth, rasterization and sampler states to VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index fc5a7c20f2..e0376c3cae 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -214,7 +214,7 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry, g_object_cache->GetPointSampler()); draw.SetPSTexelBuffer(m_texel_buffer_view_r16_uint); draw.SetViewportAndScissor(0, 0, dst_entry->GetWidth(), dst_entry->GetHeight()); - draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4); + draw.DrawWithoutVertexBuffer(4); draw.EndRenderPass(); } @@ -261,7 +261,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p VkRect2D render_region = {{0, 0}, {render_width, render_height}}; draw.BeginRenderPass(m_encoding_render_framebuffer, render_region); - draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4); + draw.DrawWithoutVertexBuffer(4); draw.EndRenderPass(); // Transition the image before copying @@ -382,7 +382,7 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height)); draw.SetPSTexelBuffer(m_texel_buffer_view_rgba8_unorm); draw.SetPushConstants(&push_constants, sizeof(push_constants)); - draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4); + draw.DrawWithoutVertexBuffer(4); draw.EndRenderPass(); } @@ -801,6 +801,7 @@ bool TextureConverter::CompileYUYVConversionShaders() static const char RGB_TO_YUYV_SHADER_SOURCE[] = R"( SAMPLER_BINDING(0) uniform sampler2DArray source; layout(location = 0) in vec3 uv0; + layout(location = 1) in vec4 col0; layout(location = 0) out vec4 ocol0; const vec3 y_const = vec3(0.257,0.504,0.098); |
