diff options
| author | Stenzek <stenzek@gmail.com> | 2016-11-19 23:25:23 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-12-04 20:10:13 +1000 |
| commit | add638538b24f5c7273323538ee4dab0f0271a16 (patch) | |
| tree | eb49dc6eb7aeea93e87988c5f28e8634eb301c16 /Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | |
| parent | 804af42cccd18fde08c58f38238c67de952ec5e0 (diff) | |
Vulkan: Combine PaletteTextureConverter and TextureEncoder classes
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 481 |
1 files changed, 481 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp new file mode 100644 index 0000000000..902d3d118c --- /dev/null +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -0,0 +1,481 @@ +// Copyright 2016 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/Vulkan/TextureConverter.h" + +#include <algorithm> +#include <cstddef> +#include <cstring> +#include <string> + +#include "Common/Assert.h" +#include "Common/CommonFuncs.h" +#include "Common/Logging/Log.h" +#include "Common/MsgHandler.h" + +#include "VideoBackends/Vulkan/CommandBufferManager.h" +#include "VideoBackends/Vulkan/FramebufferManager.h" +#include "VideoBackends/Vulkan/ObjectCache.h" +#include "VideoBackends/Vulkan/Renderer.h" +#include "VideoBackends/Vulkan/StagingTexture2D.h" +#include "VideoBackends/Vulkan/StateTracker.h" +#include "VideoBackends/Vulkan/StreamBuffer.h" +#include "VideoBackends/Vulkan/Texture2D.h" +#include "VideoBackends/Vulkan/Util.h" +#include "VideoBackends/Vulkan/VulkanContext.h" + +#include "VideoCommon/TextureConversionShader.h" +#include "VideoCommon/TextureDecoder.h" + +namespace Vulkan +{ +TextureConverter::TextureConverter() +{ +} + +TextureConverter::~TextureConverter() +{ + for (const auto& it : m_palette_conversion_shaders) + { + if (it != VK_NULL_HANDLE) + vkDestroyShaderModule(g_vulkan_context->GetDevice(), it, nullptr); + } + + if (m_palette_buffer_view != VK_NULL_HANDLE) + vkDestroyBufferView(g_vulkan_context->GetDevice(), m_palette_buffer_view, nullptr); + + if (m_encoding_render_pass != VK_NULL_HANDLE) + vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_encoding_render_pass, nullptr); + + if (m_encoding_texture_framebuffer != VK_NULL_HANDLE) + vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_encoding_texture_framebuffer, nullptr); + + for (VkShaderModule shader : m_texture_encoding_shaders) + { + if (shader != VK_NULL_HANDLE) + vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr); + } +} + +bool TextureConverter::Initialize() +{ + if (!CreateUniformBuffer()) + { + PanicAlert("Failed to create uniform buffer"); + return false; + } + + if (!CompilePaletteConversionShaders()) + { + PanicAlert("Failed to compile palette conversion shaders"); + return false; + } + + if (!CompileEncodingShaders()) + { + PanicAlert("Failed to compile texture encoding shaders"); + return false; + } + + if (!CreateEncodingRenderPass()) + { + PanicAlert("Failed to create encode render pass"); + return false; + } + + if (!CreateEncodingTexture()) + { + PanicAlert("Failed to create encoding texture"); + return false; + } + + if (!CreateDownloadTexture()) + { + PanicAlert("Failed to create download texture"); + return false; + } + + return true; +} + +void TextureConverter::ConvertTexture(VkCommandBuffer command_buffer, VkRenderPass render_pass, + VkFramebuffer dst_framebuffer, Texture2D* src_texture, + u32 width, u32 height, void* palette, TlutFormat format, + u32 src_format) +{ + struct PSUniformBlock + { + float multiplier; + int texel_buffer_offset; + int pad[2]; + }; + + _assert_(static_cast<size_t>(format) < NUM_PALETTE_CONVERSION_SHADERS); + + size_t palette_size = (src_format & 0xF) == GX_TF_I4 ? 32 : 512; + VkDescriptorSet texel_buffer_descriptor_set; + + // Allocate memory for the palette, and descriptor sets for the buffer. + // If any of these fail, execute a command buffer, and try again. + if (!m_palette_stream_buffer->ReserveMemory(palette_size, + g_vulkan_context->GetTexelBufferAlignment()) || + (texel_buffer_descriptor_set = g_command_buffer_mgr->AllocateDescriptorSet( + g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS))) == + VK_NULL_HANDLE) + { + WARN_LOG(VIDEO, "Executing command list while waiting for space in palette buffer"); + Util::ExecuteCurrentCommandsAndRestoreState(false); + + if (!m_palette_stream_buffer->ReserveMemory(palette_size, + g_vulkan_context->GetTexelBufferAlignment()) || + (texel_buffer_descriptor_set = g_command_buffer_mgr->AllocateDescriptorSet( + g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_TEXEL_BUFFERS))) == + VK_NULL_HANDLE) + { + PanicAlert("Failed to allocate space for texture conversion"); + return; + } + } + + // Fill descriptor set #2 (texel buffer) + u32 palette_offset = static_cast<u32>(m_palette_stream_buffer->GetCurrentOffset()); + VkWriteDescriptorSet texel_set_write = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + nullptr, + texel_buffer_descriptor_set, + 0, + 0, + 1, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, + nullptr, + nullptr, + &m_palette_buffer_view}; + vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), 1, &texel_set_write, 0, nullptr); + + Util::BufferMemoryBarrier(command_buffer, m_palette_stream_buffer->GetBuffer(), + VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, palette_offset, + palette_size, VK_PIPELINE_STAGE_HOST_BIT, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); + + // Set up draw + UtilityShaderDraw draw(command_buffer, + g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION), + render_pass, g_object_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE, + m_palette_conversion_shaders[format]); + + VkRect2D region = {{0, 0}, {width, height}}; + draw.BeginRenderPass(dst_framebuffer, region); + + // Copy in palette + memcpy(m_palette_stream_buffer->GetCurrentHostPointer(), palette, palette_size); + m_palette_stream_buffer->CommitMemory(palette_size); + + // PS Uniforms/Samplers + PSUniformBlock uniforms = {}; + uniforms.multiplier = (src_format & 0xF) == GX_TF_I4 ? 15.0f : 255.0f; + uniforms.texel_buffer_offset = static_cast<int>(palette_offset / sizeof(u16)); + draw.SetPushConstants(&uniforms, sizeof(uniforms)); + draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler()); + + // We have to bind the texel buffer descriptor set separately. + vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION), + DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER, 1, + &texel_buffer_descriptor_set, 0, nullptr); + + // Draw + draw.SetViewportAndScissor(0, 0, width, height); + draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4); + draw.EndRenderPass(); +} + +void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format, + u32 native_width, u32 bytes_per_row, u32 num_blocks_y, + u32 memory_stride, PEControl::PixelFormat src_format, + bool is_intensity, int scale_by_half, + const EFBRectangle& src_rect) +{ + if (m_texture_encoding_shaders[format] == VK_NULL_HANDLE) + { + ERROR_LOG(VIDEO, "Missing encoding fragment shader for format %u", format); + return; + } + + // Can't do our own draw within a render pass. + StateTracker::GetInstance()->EndRenderPass(); + + UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(), + g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT), + m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(), + VK_NULL_HANDLE, m_texture_encoding_shaders[format]); + + // Uniform - int4 of left,top,native_width,scale + s32 position_uniform[4] = {src_rect.left, src_rect.top, static_cast<s32>(native_width), + scale_by_half ? 2 : 1}; + draw.SetPushConstants(position_uniform, sizeof(position_uniform)); + + // Doesn't make sense to linear filter depth values + draw.SetPSSampler(0, src_texture, (scale_by_half && src_format != PEControl::Z24) ? + g_object_cache->GetLinearSampler() : + g_object_cache->GetPointSampler()); + + u32 render_width = bytes_per_row / sizeof(u32); + u32 render_height = num_blocks_y; + Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0, render_width, + render_height); + + VkRect2D render_region = {{0, 0}, {render_width, render_height}}; + draw.BeginRenderPass(m_encoding_texture_framebuffer, render_region); + draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4); + draw.EndRenderPass(); + + // Transition the image before copying + m_encoding_texture->OverrideImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); + m_download_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), + m_encoding_texture->GetImage(), VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, + render_width, render_height, 0, 0); + + // Block until the GPU has finished copying to the staging texture. + Util::ExecuteCurrentCommandsAndRestoreState(false, true); + + // Copy from staging texture to the final destination, adjusting pitch if necessary. + m_download_texture->ReadTexels(0, 0, render_width, render_height, dest_ptr, memory_stride); +} + +bool TextureConverter::CreateUniformBuffer() +{ + // TODO: Check against maximum size + static const size_t BUFFER_SIZE = 1024 * 1024; + + m_palette_stream_buffer = + StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, BUFFER_SIZE, BUFFER_SIZE); + if (!m_palette_stream_buffer) + return false; + + // Create a view of the whole buffer, we'll offset our texel load into it + VkBufferViewCreateInfo view_info = { + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, // VkStructureType sType + nullptr, // const void* pNext + 0, // VkBufferViewCreateFlags flags + m_palette_stream_buffer->GetBuffer(), // VkBuffer buffer + VK_FORMAT_R16_UINT, // VkFormat format + 0, // VkDeviceSize offset + BUFFER_SIZE // VkDeviceSize range + }; + + VkResult res = vkCreateBufferView(g_vulkan_context->GetDevice(), &view_info, nullptr, + &m_palette_buffer_view); + if (res != VK_SUCCESS) + { + LOG_VULKAN_ERROR(res, "vkCreateBufferView failed: "); + return false; + } + + return true; +} + +bool TextureConverter::CompilePaletteConversionShaders() +{ + static const char PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE[] = R"( + layout(std140, push_constant) uniform PCBlock + { + float multiplier; + int texture_buffer_offset; + } PC; + + layout(set = 1, binding = 0) uniform sampler2DArray samp0; + layout(set = 0, binding = 0) uniform usamplerBuffer samp1; + + layout(location = 0) in vec3 f_uv0; + layout(location = 0) out vec4 ocol0; + + int Convert3To8(int v) + { + // Swizzle bits: 00000123 -> 12312312 + return (v << 5) | (v << 2) | (v >> 1); + } + int Convert4To8(int v) + { + // Swizzle bits: 00001234 -> 12341234 + return (v << 4) | v; + } + int Convert5To8(int v) + { + // Swizzle bits: 00012345 -> 12345123 + return (v << 3) | (v >> 2); + } + int Convert6To8(int v) + { + // Swizzle bits: 00123456 -> 12345612 + return (v << 2) | (v >> 4); + } + float4 DecodePixel_RGB5A3(int val) + { + int r,g,b,a; + if ((val&0x8000) > 0) + { + r=Convert5To8((val>>10) & 0x1f); + g=Convert5To8((val>>5 ) & 0x1f); + b=Convert5To8((val ) & 0x1f); + a=0xFF; + } + else + { + a=Convert3To8((val>>12) & 0x7); + r=Convert4To8((val>>8 ) & 0xf); + g=Convert4To8((val>>4 ) & 0xf); + b=Convert4To8((val ) & 0xf); + } + return float4(r, g, b, a) / 255.0; + } + float4 DecodePixel_RGB565(int val) + { + int r, g, b, a; + r = Convert5To8((val >> 11) & 0x1f); + g = Convert6To8((val >> 5) & 0x3f); + b = Convert5To8((val) & 0x1f); + a = 0xFF; + return float4(r, g, b, a) / 255.0; + } + float4 DecodePixel_IA8(int val) + { + int i = val & 0xFF; + int a = val >> 8; + return float4(i, i, i, a) / 255.0; + } + void main() + { + int src = int(round(texture(samp0, f_uv0).r * PC.multiplier)); + src = int(texelFetch(samp1, src + PC.texture_buffer_offset).r); + src = ((src << 8) & 0xFF00) | (src >> 8); + ocol0 = DECODE(src); + } + + )"; + + std::string palette_ia8_program = StringFromFormat("%s\n%s", "#define DECODE DecodePixel_IA8", + PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE); + std::string palette_rgb565_program = StringFromFormat( + "%s\n%s", "#define DECODE DecodePixel_RGB565", PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE); + std::string palette_rgb5a3_program = StringFromFormat( + "%s\n%s", "#define DECODE DecodePixel_RGB5A3", PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE); + + m_palette_conversion_shaders[GX_TL_IA8] = + Util::CompileAndCreateFragmentShader(palette_ia8_program); + m_palette_conversion_shaders[GX_TL_RGB565] = + Util::CompileAndCreateFragmentShader(palette_rgb565_program); + m_palette_conversion_shaders[GX_TL_RGB5A3] = + Util::CompileAndCreateFragmentShader(palette_rgb5a3_program); + + return m_palette_conversion_shaders[GX_TL_IA8] != VK_NULL_HANDLE && + m_palette_conversion_shaders[GX_TL_RGB565] != VK_NULL_HANDLE && + m_palette_conversion_shaders[GX_TL_RGB5A3] != VK_NULL_HANDLE; +} + +bool TextureConverter::CompileEncodingShaders() +{ + // Texture encoding shaders + static const u32 texture_encoding_shader_formats[] = { + GX_TF_I4, GX_TF_I8, GX_TF_IA4, GX_TF_IA8, GX_TF_RGB565, GX_TF_RGB5A3, GX_TF_RGBA8, + GX_CTF_R4, GX_CTF_RA4, GX_CTF_RA8, GX_CTF_A8, GX_CTF_R8, GX_CTF_G8, GX_CTF_B8, + GX_CTF_RG8, GX_CTF_GB8, GX_CTF_Z8H, GX_TF_Z8, GX_CTF_Z16R, GX_TF_Z16, GX_TF_Z24X8, + GX_CTF_Z4, GX_CTF_Z8M, GX_CTF_Z8L, GX_CTF_Z16L}; + for (u32 format : texture_encoding_shader_formats) + { + const char* shader_source = + TextureConversionShader::GenerateEncodingShader(format, APIType::Vulkan); + m_texture_encoding_shaders[format] = Util::CompileAndCreateFragmentShader(shader_source); + if (m_texture_encoding_shaders[format] == VK_NULL_HANDLE) + return false; + } + + return true; +} + +bool TextureConverter::CreateEncodingRenderPass() +{ + VkAttachmentDescription attachments[] = { + {0, ENCODING_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, + VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE, + VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_UNDEFINED, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL}}; + + VkAttachmentReference color_attachment_references[] = { + {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}}; + + VkSubpassDescription subpass_descriptions[] = {{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, + color_attachment_references, nullptr, nullptr, 0, + nullptr}}; + + VkSubpassDependency dependancies[] = { + {0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, + VK_PIPELINE_STAGE_TRANSFER_BIT, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, + VK_ACCESS_TRANSFER_READ_BIT, VK_DEPENDENCY_BY_REGION_BIT}}; + + VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, + nullptr, + 0, + static_cast<u32>(ArraySize(attachments)), + attachments, + static_cast<u32>(ArraySize(subpass_descriptions)), + subpass_descriptions, + static_cast<u32>(ArraySize(dependancies)), + dependancies}; + + VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr, + &m_encoding_render_pass); + if (res != VK_SUCCESS) + { + LOG_VULKAN_ERROR(res, "vkCreateRenderPass (Encode) failed: "); + return false; + } + + return true; +} + +bool TextureConverter::CreateEncodingTexture() +{ + m_encoding_texture = Texture2D::Create( + ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1, ENCODING_TEXTURE_FORMAT, + VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | + VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT); + if (!m_encoding_texture) + return false; + + VkImageView framebuffer_attachments[] = {m_encoding_texture->GetView()}; + VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, + nullptr, + 0, + m_encoding_render_pass, + static_cast<u32>(ArraySize(framebuffer_attachments)), + framebuffer_attachments, + m_encoding_texture->GetWidth(), + m_encoding_texture->GetHeight(), + m_encoding_texture->GetLayers()}; + + VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, + &m_encoding_texture_framebuffer); + if (res != VK_SUCCESS) + { + LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); + return false; + } + + return true; +} + +bool TextureConverter::CreateDownloadTexture() +{ + m_download_texture = + StagingTexture2D::Create(STAGING_BUFFER_TYPE_READBACK, ENCODING_TEXTURE_WIDTH, + ENCODING_TEXTURE_HEIGHT, ENCODING_TEXTURE_FORMAT); + + if (!m_download_texture || !m_download_texture->Map()) + return false; + + return true; +} + +} // namespace Vulkan |
