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| author | Pierre Bourdon <delroth@gmail.com> | 2017-11-04 17:14:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-04 17:14:28 +0100 |
| commit | bb0794715c08e085162a964bd45da9449397a5a1 (patch) | |
| tree | 97551a5c876cb268694b199d919aaabe3f8e3ff0 /Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | |
| parent | d1b20518fc644f1f2f56dd13d6437b780cf9a050 (diff) | |
| parent | 06bbf111d97b417aa70565a9629f97376f297ecf (diff) | |
Merge pull request #6111 from stenzek/enable-vk-nv-glsl
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index e0376c3cae..2ff6f34c33 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -407,7 +407,7 @@ bool TextureConverter::SupportsTextureDecoding(TextureFormat format, TLUTFormat std::string shader_source = TextureConversionShader::GenerateDecodingShader(format, palette_format, APIType::Vulkan); - pipeline.compute_shader = Util::CompileAndCreateComputeShader(shader_source, true); + pipeline.compute_shader = Util::CompileAndCreateComputeShader(shader_source); if (pipeline.compute_shader == VK_NULL_HANDLE) { m_decoding_pipelines.emplace(key, pipeline); |
