diff options
| author | Stenzek <stenzek@gmail.com> | 2017-07-20 15:25:41 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-30 12:38:49 +1000 |
| commit | d23fd17e1a2c7c617731d619020af021a7658e93 (patch) | |
| tree | 493fe38e4abc720f98f9de83e603d87d7076ca50 /Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | |
| parent | 416afa065ce635d1fc9618542b02dd8f24a5f42b (diff) | |
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Seems to produce faster ubershaders, at least.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureConverter.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/TextureConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp index d5dd9b7fd4..95f5c64f62 100644 --- a/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp +++ b/Source/Core/VideoBackends/Vulkan/TextureConverter.cpp @@ -408,7 +408,7 @@ bool TextureConverter::SupportsTextureDecoding(TextureFormat format, TlutFormat std::string shader_source = TextureConversionShader::GenerateDecodingShader(format, palette_format, APIType::Vulkan); - pipeline.compute_shader = Util::CompileAndCreateComputeShader(shader_source, true); + pipeline.compute_shader = Util::CompileAndCreateComputeShader(shader_source); if (pipeline.compute_shader == VK_NULL_HANDLE) { m_decoding_pipelines.emplace(key, pipeline); |
