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authorStenzek <stenzek@users.noreply.github.com>2016-12-01 12:38:31 +1000
committerGitHub <noreply@github.com>2016-12-01 12:38:31 +1000
commite2018f22085dd168b8ef6ec1c8ff6260e8c3e8b2 (patch)
tree913af0e2da3f35154c7aa06af0bb6421546543b4 /Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp
parenta3d2dead76f9fe46163a20f6b7cc6ac7b2b66f29 (diff)
parentca691a9d95c437334cfeb8321a544ed36d17849b (diff)
Merge pull request #4480 from stenzek/vulkan-streambuffer-reuse
Vulkan: Fix stream buffer re-use problems
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp b/Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp
index 404b30b09c..77a443a9e0 100644
--- a/Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp
+++ b/Source/Core/VideoBackends/Vulkan/TextureEncoder.cpp
@@ -121,9 +121,7 @@ void TextureEncoder::EncodeTextureToRam(VkImageView src_texture, u8* dest_ptr, u
render_width, render_height, 0, 0);
// Block until the GPU has finished copying to the staging texture.
- g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
- StateTracker::GetInstance()->InvalidateDescriptorSets();
- StateTracker::GetInstance()->SetPendingRebind();
+ Util::ExecuteCurrentCommandsAndRestoreState(false, true);
// Copy from staging texture to the final destination, adjusting pitch if necessary.
m_download_texture->ReadTexels(0, 0, render_width, render_height, dest_ptr, memory_stride);