diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2017-11-04 17:14:28 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-11-04 17:14:28 +0100 |
| commit | bb0794715c08e085162a964bd45da9449397a5a1 (patch) | |
| tree | 97551a5c876cb268694b199d919aaabe3f8e3ff0 /Source/Core/VideoBackends/Vulkan/Util.cpp | |
| parent | d1b20518fc644f1f2f56dd13d6437b780cf9a050 (diff) | |
| parent | 06bbf111d97b417aa70565a9629f97376f297ecf (diff) | |
Merge pull request #6111 from stenzek/enable-vk-nv-glsl
Vulkan: Use VK_NV_glsl extension where available, and skip glslang
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/Util.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Util.cpp | 28 |
1 files changed, 8 insertions, 20 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/Util.cpp b/Source/Core/VideoBackends/Vulkan/Util.cpp index 8a94dd42ad..221fa97cda 100644 --- a/Source/Core/VideoBackends/Vulkan/Util.cpp +++ b/Source/Core/VideoBackends/Vulkan/Util.cpp @@ -249,50 +249,38 @@ VkShaderModule CreateShaderModule(const u32* spv, size_t spv_word_count) return module; } -VkShaderModule CompileAndCreateVertexShader(const std::string& source_code, bool prepend_header) +VkShaderModule CompileAndCreateVertexShader(const std::string& source_code) { ShaderCompiler::SPIRVCodeVector code; - if (!ShaderCompiler::CompileVertexShader(&code, source_code.c_str(), source_code.length(), - prepend_header)) - { + if (!ShaderCompiler::CompileVertexShader(&code, source_code.c_str(), source_code.length())) return VK_NULL_HANDLE; - } return CreateShaderModule(code.data(), code.size()); } -VkShaderModule CompileAndCreateGeometryShader(const std::string& source_code, bool prepend_header) +VkShaderModule CompileAndCreateGeometryShader(const std::string& source_code) { ShaderCompiler::SPIRVCodeVector code; - if (!ShaderCompiler::CompileGeometryShader(&code, source_code.c_str(), source_code.length(), - prepend_header)) - { + if (!ShaderCompiler::CompileGeometryShader(&code, source_code.c_str(), source_code.length())) return VK_NULL_HANDLE; - } return CreateShaderModule(code.data(), code.size()); } -VkShaderModule CompileAndCreateFragmentShader(const std::string& source_code, bool prepend_header) +VkShaderModule CompileAndCreateFragmentShader(const std::string& source_code) { ShaderCompiler::SPIRVCodeVector code; - if (!ShaderCompiler::CompileFragmentShader(&code, source_code.c_str(), source_code.length(), - prepend_header)) - { + if (!ShaderCompiler::CompileFragmentShader(&code, source_code.c_str(), source_code.length())) return VK_NULL_HANDLE; - } return CreateShaderModule(code.data(), code.size()); } -VkShaderModule CompileAndCreateComputeShader(const std::string& source_code, bool prepend_header) +VkShaderModule CompileAndCreateComputeShader(const std::string& source_code) { ShaderCompiler::SPIRVCodeVector code; - if (!ShaderCompiler::CompileComputeShader(&code, source_code.c_str(), source_code.length(), - prepend_header)) - { + if (!ShaderCompiler::CompileComputeShader(&code, source_code.c_str(), source_code.length())) return VK_NULL_HANDLE; - } return CreateShaderModule(code.data(), code.size()); } |
