diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-28 00:30:05 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2021-08-30 13:47:48 -0500 |
| commit | 1f2f5053735b4e94dac29237e9482befd9a2687b (patch) | |
| tree | dfe18ba017a6cda4a79c01c10431c7c37e8f74a3 /Source/Core/VideoBackends/Vulkan/VKTexture.cpp | |
| parent | 9b83cf3e7fdf6fc4d15b78193461fd1081d61008 (diff) | |
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKTexture.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp index 2d826c0ca6..f744eb2e79 100644 --- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp @@ -23,11 +23,20 @@ namespace Vulkan { VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image, - VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */, + std::string_view name, VkImageLayout layout /* = VK_IMAGE_LAYOUT_UNDEFINED */, ComputeImageLayout compute_layout /* = ComputeImageLayout::Undefined */) : AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout), - m_compute_layout(compute_layout) + m_compute_layout(compute_layout), m_name(name) { + if (!m_name.empty()) + { + VkDebugUtilsObjectNameInfoEXT name_info = {}; + name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT; + name_info.objectType = VK_OBJECT_TYPE_IMAGE; + name_info.objectHandle = reinterpret_cast<uint64_t>(image); + name_info.pObjectName = m_name.c_str(); + vkSetDebugUtilsObjectNameEXT(g_vulkan_context->GetDevice(), &name_info); + } } VKTexture::~VKTexture() @@ -43,7 +52,7 @@ VKTexture::~VKTexture() } } -std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config) +std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, std::string_view name) { // Determine image usage, we need to flag as an attachment if it can be used as a rendertarget. VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | @@ -109,8 +118,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config) return nullptr; } - std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>( - tex_config, device_memory, image, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined); + std::unique_ptr<VKTexture> texture = + std::make_unique<VKTexture>(tex_config, device_memory, image, name, VK_IMAGE_LAYOUT_UNDEFINED, + ComputeImageLayout::Undefined); if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY)) return nullptr; @@ -121,7 +131,7 @@ std::unique_ptr<VKTexture> VKTexture::CreateAdopted(const TextureConfig& tex_con VkImageViewType view_type, VkImageLayout layout) { std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>( - tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, layout, ComputeImageLayout::Undefined); + tex_config, VkDeviceMemory(VK_NULL_HANDLE), image, "", layout, ComputeImageLayout::Undefined); if (!texture->CreateView(view_type)) return nullptr; |
