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authorStenzek <stenzek@gmail.com>2017-11-19 17:46:00 +1000
committerStenzek <stenzek@gmail.com>2017-11-22 18:49:33 +1000
commitdb1d9de933a914ff0c35a179d3ba1112fb0bcab1 (patch)
treee1f7be8dc4d4b8f48f50a82ad81ad7f95076ea66 /Source/Core/VideoBackends/Vulkan/VKTexture.cpp
parent193763ca3ab62086c5a2f09870ffdc84cbd8ee00 (diff)
AbstractTexture: Drop slow map readback path
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.cpp50
1 files changed, 0 insertions, 50 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
index f2db740551..d3ab16e0d9 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
@@ -113,56 +113,6 @@ void VKTexture::Bind(unsigned int stage)
StateTracker::GetInstance()->SetTexture(stage, m_texture->GetView());
}
-std::optional<AbstractTexture::RawTextureInfo> VKTexture::MapFullImpl()
-{
- // No support for optimization of full copy
- return MapRegionImpl(0, 0, 0, m_config.width, m_config.height);
-}
-
-std::optional<AbstractTexture::RawTextureInfo> VKTexture::MapRegionImpl(u32 level, u32 x, u32 y,
- u32 width, u32 height)
-{
- m_staging_texture = StagingTexture2D::Create(STAGING_BUFFER_TYPE_READBACK, width, height,
- TEXTURECACHE_TEXTURE_FORMAT);
-
- // Transition image to transfer source, and invalidate the current state,
- // since we'll be executing the command buffer.
- m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
- StateTracker::GetInstance()->EndRenderPass();
-
- // Copy to download buffer.
- m_staging_texture->CopyFromImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- m_texture->GetImage(), VK_IMAGE_ASPECT_COLOR_BIT, x, y, width,
- height, level, 0);
-
- // Restore original state of texture.
- m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
-
- // Block until the GPU has finished copying to the staging texture.
- Util::ExecuteCurrentCommandsAndRestoreState(false, true);
-
- // Map the staging texture so we can copy the contents out.
- if (!m_staging_texture->Map())
- {
- PanicAlert("Failed to map staging texture");
- return {};
- }
-
- return AbstractTexture::RawTextureInfo{reinterpret_cast<u8*>(m_staging_texture->GetMapPointer()),
- static_cast<u32>(m_staging_texture->GetRowStride()), width,
- height};
-}
-
-void VKTexture::Unmap()
-{
- if (!m_staging_texture)
- return;
-
- m_staging_texture->Unmap();
-}
-
void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,