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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-09-11 13:28:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-11 13:28:09 +0200 |
| commit | 002e01d0ede3bd0eeebebc09f8f6a813ebc8d444 (patch) | |
| tree | 5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoBackends/Vulkan/VertexManager.cpp | |
| parent | 9d169449a7898cefab29a5e033f82560cfcdef5e (diff) | |
| parent | 24ddea04ce3c843dd1de3d34d775e9a49d195225 (diff) | |
Merge pull request #5343 from stenzek/videocommon-states
Move depth, rasterization and sampler states to VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VertexManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VertexManager.cpp | 28 |
1 files changed, 2 insertions, 26 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp index a1d72f3011..c9aad0254c 100644 --- a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp @@ -138,33 +138,9 @@ void VertexManager::vFlush() // Figure out the number of indices to draw u32 index_count = IndexGenerator::GetIndexLen(); - // Update assembly state + // Update tracked state StateTracker::GetInstance()->SetVertexFormat(vertex_format); - switch (m_current_primitive_type) - { - case PRIMITIVE_POINTS: - StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST); - StateTracker::GetInstance()->DisableBackFaceCulling(); - break; - - case PRIMITIVE_LINES: - StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST); - StateTracker::GetInstance()->DisableBackFaceCulling(); - break; - - case PRIMITIVE_TRIANGLES: - StateTracker::GetInstance()->SetPrimitiveTopology( - g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP : - VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST); - g_renderer->SetGenerationMode(); - break; - } - - // Check for any shader stage changes - StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type); - - // Update any changed constants + StateTracker::GetInstance()->CheckForShaderChanges(); StateTracker::GetInstance()->UpdateVertexShaderConstants(); StateTracker::GetInstance()->UpdateGeometryShaderConstants(); StateTracker::GetInstance()->UpdatePixelShaderConstants(); |
