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authorStenzek <stenzek@gmail.com>2017-04-21 23:59:45 +1000
committerStenzek <stenzek@gmail.com>2017-04-25 14:27:05 +1000
commit27ae5b8d34675244af689b260f0dbb391bb6209e (patch)
tree8b35c323b5041d2944f26e0104cab166ea6ac6ec /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
parent417a4ca206a5cae7cc08c80564181af74c8fa51a (diff)
VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index d9cd116566..58b10dd92e 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -6,9 +6,6 @@
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
-#include "Common/CommonPaths.h"
-#include "Common/FileSearch.h"
-#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
@@ -225,21 +222,6 @@ VulkanContext::GPUList VulkanContext::EnumerateGPUs(VkInstance instance)
return gpus;
}
-static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
-{
- std::vector<std::string> paths =
- Common::DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
- File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
- std::vector<std::string> result;
- for (std::string path : paths)
- {
- std::string name;
- SplitPath(path, nullptr, &name, nullptr);
- result.push_back(name);
- }
- return result;
-}
-
void VulkanContext::PopulateBackendInfo(VideoConfig* config)
{
config->backend_info.api_type = APIType::Vulkan;
@@ -264,9 +246,6 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsSSAA = false; // Dependent on features.
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
-
- g_Config.backend_info.PPShaders = GetShaders("");
- g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)