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| author | Jonathan Hamilton <jtrhamilton@gmail.com> | 2017-10-25 22:44:39 -0700 |
|---|---|---|
| committer | Jonathan Hamilton <jtrhamilton@gmail.com> | 2018-01-05 09:56:46 -0800 |
| commit | 29a9ed043bd0946497edf7c4d392ce46041b9817 (patch) | |
| tree | 3104979b668377da1499a3b4afc7ac29c557e3ce /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | |
| parent | 11976526d11f0475a3af126758260cdd69dd2a35 (diff) | |
Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp index 5447e7eea3..c55273a224 100644 --- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp +++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp @@ -247,6 +247,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config) config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs. config->backend_info.bSupportsCopyToVram = true; // Assumed support. config->backend_info.bForceCopyToRam = false; + config->backend_info.bSupportsFramebufferFetch = false; } void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list) |
