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authorStenzek <stenzek@gmail.com>2018-08-29 13:12:19 +1000
committerStenzek <stenzek@gmail.com>2018-08-29 13:12:19 +1000
commit448e19629d7930c5ad7df370b63f26bbfbee4874 (patch)
treecc12eac11ea21cbaf472b895455de773ac643b1e /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
parentb8b4e9af5e3ed21ea4fc72ee77d8719922685b75 (diff)
Vulkan: Drop usage of VK_NV_glsl extension
It's not providing a large performance improvement anymore, after the more recent drivers introduced a new shader compiler.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index 32bd449003..52f0088239 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -418,7 +418,6 @@ bool VulkanContext::SelectDeviceExtensions(ExtensionList* extension_list, bool e
if (enable_surface && !SupportsExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME, true))
return false;
- m_supports_nv_glsl_extension = SupportsExtension(VK_NV_GLSL_SHADER_EXTENSION_NAME, false);
return true;
}